粘性图片动画效果
代码语言:html
所属分类:图片放大
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<title> - Sticky Image Effect </title>
<style>
body { margin: 0; overflow: hidden}
canvas {width: 100%; display: block;}
.cursor, .dot{
position: absolute;
top: 0;
left: 0;
pointer-events: none;
border-radius: 50%;
}
.cursor{
width: 2rem;
height: 2rem;
border: .1rem solid #C9D7D8;
}
.dot{
background-color: #C9D7D8;
height: .5rem;
width: .5rem;
}
</style>
</head>
<body translate="no">
<div class="content">
</div>
<div class="cursor"></div>
<div class="dot"></div>
<script id="vs" type="f">
// https://tympanus.net/codrops/2019/04/10/how-to-create-a-sticky-image-effect-with-three-js/comment-page-1/#comment-476238
uniform float u_progress;
uniform float u_direction;
uniform float u_waveIntensity;
uniform float u_offset;
uniform float u_time;
varying vec2 vUv;
void main(){
vec3 pos = position.xyz;
float dist = length(uv - .5);
float maxDist = length(vec2(.5));
float normDist = dist / maxDist;
float stickOut = normDist;
float stickIn = -normDist;
float stickEff = mix(stickOut, stickIn, u_direction);
float stick = .5;
float waveIn = u_progress * (1./stick);
float waveOut = -(u_progress - 1.) * (1./(1. - stick));
float stickProg = min(waveIn, waveOut);
float offIn = clamp(waveIn, 0., 1.);
float offOut = clamp(1. - waveOut, 0., 1.);
float offProg = mix(offIn, offOut, u_direction);
pos.z += stickEff * u_offset * stickProg - u_offset * offProg;
pos.z += sin(dist * 8. - u_time * 10.) * u_waveIntensity;
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(pos, 1.0);
}
</script>
<script id="fs" type="f">
#define S(a,b,n) smoothstep(a,b,n)
#define pi2 6.28318530718
#define.........完整代码请登录后点击上方下载按钮下载查看
















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