js实现暴风雪下雪动画效果代码
代码语言:html
所属分类:动画
代码描述:js实现暴风雪下雪动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
body {
background: url(//repo.bfw.wiki/bfwrepo/image/61c93229e7edf.png) no-repeat;
background-size: cover;
}
</style>
</head>
<body>
<script>
var snowStorm = function (window, document) {
// --- common properties ---
this.autoStart = true; // Whether the snow should start automatically or not.
this.excludeMobile = true; // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) Enable at your own risk.
this.flakesMax = 128; // Limit total amount of snow made (falling + sticking)
this.flakesMaxActive = 64; // Limit amount of snow falling at once (less = lower CPU use)
this.animationInterval = 50; // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower
this.useGPU = true; // Enable transform-based hardware acceleration, reduce CPU load.
this.className = null; // CSS class name for further customization on snow elements
this.excludeMobile = true; // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) By default, be nice.
this.flakeBottom = null; // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect
this.followMouse = false; // Snow movement can respond to the user's mouse
this.snowColor = '#fff'; // Don't eat (or use?) yellow snow.
this.snowCharacter = '•'; // • = bullet, · is square on some systems etc.
this.snowStick = true; // Whether or not snow should "stick" at the bottom. When off, will never collect.
this.targetElement = null; // element which snow will be appended to (null = document.body) - can be an element ID eg. 'myDiv', or a DOM node reference
this.useMeltEffect = true; // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it
this.useTwinkleEffect = false; // Allow snow to randomly "flicker" in and out of view while falling
this.usePositionFixed = false; // true = snow does not shift vertically when scrolling. May increase CPU load, disabled by default - if enabled, used only where supported
this.usePixelPosition = false; // Whether to use pixel values for snow top/left vs. percentages. Auto-enabled if body is position:relative or targetElement is specified.
// --- less-used bits ---
this.freezeOnBlur = true; // Only snow when the window is in focus (foreground.) Saves CPU.
this.flakeLeftOffset = 0; // Left margin/gutter space on edge of container (eg. browser window.) Bump up these values if seeing horizontal scrollbars.
this.flakeRightOffset = 0; // Right margin/gutter space on edge of container
this.flakeWidth = 8; // Max pixel width reserved for snow element
this.flakeHeight = 8; // Max pixel height reserved for snow element
this.vMaxX = 5; // Maximum X velocity range for snow
this.vMaxY = 4; // Maximum Y velocity range for snow
this.zIndex = 0; // CSS stacking order applied to each snowflake
// --- "No user-serviceable parts inside" past this point, yadda yadda ---
var storm = this,
features,
// UA sniffing and backCompat rendering mode checks for fixed position, etc.
isIE = navigator.userAgent.match(/msie/i),
isIE6 = navigator.userAgent.match(/msie 6/i),
isMobile = navigator.userAgent.match(/mobile|opera m(ob|in)/i),
isBackCompatIE = isIE && document.compatMode === 'BackCompat',
noFixed = isBackCompatIE || isIE6,
screenX = null,screenX2 = null,screenY = null,scrollY = null,docHeight = null,vRndX = null,vRndY = null,
windOffset = 1,
windMultiplier = 2,
flakeTypes = 6,
fixedForEverything = false,
targetElementIsRelative = false,
opacitySupported = function () {
try {
document.createElement('div').style.opacity = '0.5';
} catch (e) {
return false;
}
return tru.........完整代码请登录后点击上方下载按钮下载查看
















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