three+webgl打造一个梦幻世界视觉效果代码
代码语言:html
所属分类:视觉差异
代码描述:three+webgl打造一个梦幻世界视觉效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<html lang="en"><head>
<meta charset="UTF-8">
<style>
* {
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
body {
height: 100vh;
background-color: black;
margin: 0;
padding: 0;
overflow: hidden;
position: relative;
}
</style>
</head>
<body>
<!-- Shader Session with Bruno Simon | 2021
* Bruno:
* https://twitter.com/bruno_simon
* https://bruno-simon.com/
*
* We're curiouslyminded:
* https://www.twitch.tv/curiouslyminded
* https://www.youtube.com/c/curiouslyminded -->
<div id="shadercollab"></div>
<script id="vertex" type="x-shader/x-vertex">
void main() { gl_Position = vec4(position, 1.0); }
</script>
<script id="fragment" type="x-shader/x-vertex">
precision highp float;
#define M_PI 3.1415926535897932384626433832795
uniform vec2 u_resolution;
uniform float u_time;
// Classic Perlin 2D Noise
// by Stefan Gustavson
//
vec4 permute(vec4 x){return mod(((x*34.0)+1.0)*x, 289.0);}
vec2 fade(vec2 t) {return t*t*t*(t*(t*6.0-15.0)+10.0);}
float cnoise(vec2 P){
vec4 Pi = floor(P.xyxy) + vec4(0.0, 0.0, 1.0, 1.0);
vec4 Pf = fract(P.xyxy) - vec4(0.0, 0.0, 1.0, 1.0);
Pi = mod(Pi, 289.0); // To avoid truncation effects in permutation
vec4 ix = Pi.xzxz;
vec4 iy = Pi.yyww;
vec4 fx = Pf.xzxz;
vec4 fy = Pf.yyww;
vec4 i = permute(permute(ix) + iy);
vec4 gx = 2.0 * fract(i * 0.0243902439) - 1.0; // 1/41 = 0.024...
vec4 gy = abs(gx) - 0.5;
vec4 tx = floor(gx + 0.5);
gx = gx - tx;
vec2 g00 = vec2(gx.x,gy.x);
vec2 g10 = vec2(gx.y,gy.y);
vec2 g01 = vec2(gx.z,gy.z);
vec2 g11 = vec2(gx.w,gy.w);
vec4 norm = 1.79284291400159 - 0.85373472095314 *
vec4(dot(g00, g00), dot(g01, g01), dot(g10, g10), dot(g11, g11));
g00 *= norm.x;
g01 *= norm.y;
g10 *= norm.z;
g11 *= norm.w;
float n00 = dot(g00, vec2(fx.x, fy.x));
float n10 = dot(g10, vec2(fx.y, fy.y));
float n01 = dot(g01, vec2(fx.z, fy.z));
float n11 = dot(g11, vec2(fx.w, fy.w));
vec2 fade_xy = fade(Pf.xy);
vec2 n_x = mix(vec2(n00, n01), vec2(n10, n11), fade_xy.x);
float n_x.........完整代码请登录后点击上方下载按钮下载查看
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