threecanvas实现3d三维立方体像素堆积木建造效果代码
代码语言:html
所属分类:三维
代码描述:threecanvas实现3d三维立方体像素堆积木建造效果代码,点击就可以增加立方体。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE HTML>
<html lang="en">
<head>
<meta charset="utf-8">
<style type="text/css">
body {
font-family: Monospace;
font-size: 12px;
background-color: #f0f0f0;
margin: 0px;
overflow: hidden;
}
</style>
</head>
<body>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/ThreeCanvas.28.js"></script>
<script type="text/javascript">
/**
* @author mr.doob / http://mrdoob.com/
*/
var Cube = function (width, height, depth) {
THREE.Geometry.call(this);
var scope = this,
width_half = width / 2,
height_half = height / 2,
depth_half = depth / 2;
v( width_half, height_half, -depth_half );
v( width_half, -height_half, -depth_half );
v( -width_half, -height_half, -depth_half );
v( -width_half, height_half, -depth_half );
v( width_half, height_half, depth_half );
v( width_half, -height_half, depth_half );
v( -width_half, -height_half, depth_half );
v( -width_half, height_half, depth_half );
f4( 0, 1, 2, 3 );
f4( 4, 7, 6, 5 );
f4( 0, 4, 5, 1 );
f4( 1, 5, 6, 2 );
f4( 2, 6, 7, 3 );
f4( 4, 0, 3, 7 );
function v(x, y, z) {
scope.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );
}
function f4(a, b, c, d) {
scope.faces.push( new THREE.Face4( a, b, c, d ) );
}
this.computeCentroids();
this.computeNormals();
}
Cube.prototype = new THREE.Geometry();
Cube.prototype.constructor = Cube;
</script>
<script type="text/javascript">
/**
* @author mr.doob / http://mrdoob.com/
* based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as
*/
var Plane = function ( width, height, segments_width, segments_height ) {
THREE.Geometry.call( this );
var ix, iy,
width_half = width / 2,
height_half = height / 2,
gridX = segments_width || 1,
gridY = segments_height || 1,
gridX1 = gridX + 1,
gridY1 = gridY + 1,
segment_width = width / gridX,
segment_height = height / gridY;
for( iy = 0; iy < gridY1; iy++ ) {
for( ix = 0; ix < gridX1; ix++ ) {
var x = ix * segment_width - width_half;
var y = iy * segment_height - height_half;
this.vertices.push( new THREE.Vertex( new THREE.Vector3( x, - y, 0 ) ) );
}
}
for( iy = 0; iy < gridY; iy++ ) {
for( ix = 0; ix < gridX; ix++ ) {
var a = ix + gridX1 * iy;
var b = ix + gridX1 * ( iy + 1 );
var c = ( ix + 1 ) + g.........完整代码请登录后点击上方下载按钮下载查看
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