threejs+webgl实现三维刺状晶体旋转起伏动画效果代码

代码语言:html

所属分类:三维

代码描述:threejs+webgl实现三维刺状晶体旋转起伏动画效果代码

代码标签: threejs webgl 三维 刺状 晶体 旋转 起伏 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>

 
<meta charset="UTF-8">

 
 
 
 
<style>
html
,
body
{
 
margin: 0;
}

.webgl {
 
position: fixed;
 
left: 0;
 
top: 0;
 
outline: none;
}
</style>




</head>

<body  >
 
<canvas class="webgl"></canvas>

 
     
<script type="module">
import * as THREE from "https://cdn.skypack.dev/three@0.133.1/build/three.module";
import { OrbitControls } from "https://cdn.skypack.dev/three@0.133.1/examples/jsm/controls/OrbitControls";

import { EffectComposer } from "https://cdn.skypack.dev/three@0.133.1/examples/jsm/postprocessing/EffectComposer.js";
import { RenderPass } from "https://cdn.skypack.dev/three@0.133.1/examples/jsm/postprocessing/RenderPass.js";
import { UnrealBloomPass } from "https://cdn.skypack.dev/three@0.133.1/examples/jsm/postprocessing/UnrealBloomPass.js";

// var capturer = new CCapture({ format: "webm" });
// capturer.start();

const params = {
  exposure: 0.9,
  bloomStrength: 0.9,
  // bloomThreshold: 0.01,
  bloomRadius: 1.5 };


// Canvas
const canvas = document.querySelector("canvas.webgl");

// Scene
const scene = new THREE.Scene();

// Object
const geometry = new THREE.SphereGeometry(50, 128, 64);

const uniforms = {
  uAmplitude: {
    value: 1.0 },

  uTime: {
    value: 0 },

  uColor: {
    value: new THREE.Color(0xff2200) } };



const shaderMaterial = new THREE.ShaderMaterial({
  uniforms,
  vertexShader: `
            uniform float uTime;

            varying vec2 vUv;
   .........完整代码请登录后点击上方下载按钮下载查看

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