threejs+webgl实现三维刺状晶体旋转起伏动画效果代码
代码语言:html
所属分类:三维
代码描述:threejs+webgl实现三维刺状晶体旋转起伏动画效果代码
代码标签: threejs webgl 三维 刺状 晶体 旋转 起伏 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
html,
body {
margin: 0;
}
.webgl {
position: fixed;
left: 0;
top: 0;
outline: none;
}
</style>
</head>
<body >
<canvas class="webgl"></canvas>
<script type="module">
import * as THREE from "https://cdn.skypack.dev/three@0.133.1/build/three.module";
import { OrbitControls } from "https://cdn.skypack.dev/three@0.133.1/examples/jsm/controls/OrbitControls";
import { EffectComposer } from "https://cdn.skypack.dev/three@0.133.1/examples/jsm/postprocessing/EffectComposer.js";
import { RenderPass } from "https://cdn.skypack.dev/three@0.133.1/examples/jsm/postprocessing/RenderPass.js";
import { UnrealBloomPass } from "https://cdn.skypack.dev/three@0.133.1/examples/jsm/postprocessing/UnrealBloomPass.js";
// var capturer = new CCapture({ format: "webm" });
// capturer.start();
const params = {
exposure: 0.9,
bloomStrength: 0.9,
// bloomThreshold: 0.01,
bloomRadius: 1.5 };
// Canvas
const canvas = document.querySelector("canvas.webgl");
// Scene
const scene = new THREE.Scene();
// Object
const geometry = new THREE.SphereGeometry(50, 128, 64);
const uniforms = {
uAmplitude: {
value: 1.0 },
uTime: {
value: 0 },
uColor: {
value: new THREE.Color(0xff2200) } };
const shaderMaterial = new THREE.ShaderMaterial({
uniforms,
vertexShader: `
uniform float uTime;
varying vec2 vUv;
.........完整代码请登录后点击上方下载按钮下载查看
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