processing.js实现canvas大小蚂蚁走路动画效果代码
代码语言:html
所属分类:动画
代码描述:processing.js实现canvas大小蚂蚁走路动画效果代码
代码标签: processing.js canvas 大小 蚂蚁 走路 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
* {
margin: 0;
box-sizing: border-box;
overflow: hidden;
}
body {
background: #222;
width: 100%;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
}
body canvas {
box-shadow: 0.2em 0.2em 2em #0008;
border: none;
outline: none;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/processing.min.js"></script>
<script id="rendered-js">
var sketchProc = function (processingInstance) {
with (processingInstance) {
size(600, 600);
frameRate(60);
smooth();
const Ant = function () {
const _Ant = function (args) {
this.x = args.x;
this.y = args.y;
this.size = args.size;
this.speed = 1 + args.speed * 4 || 1;
this.anim = {
body: 0,
abdomen: 0,
feelers: {
left: 0,
right: 0 },
blink: {
active: false,
timer: 0 } };
this.legs = {
fl: { //front right
angles: [0, 0, 0] },
fr: { //front left
angles: [0, 0, 0] },
ml: { //middle left
angles: [0, 0] },
mr: { //middle right
angles: [0, 0] },
bl: { //back left
angles: [0, 0, 0] },
br: { //back right
angles: [0, 0, 0] } };
this.timer = 0;
};
_Ant.prototype = {
update: function () {
this.timer++;
//body/feelers
this.anim.body = -abs(sin(radians(this.timer * this.speed)) * 5);
this.anim.abdomen = -abs(sin(radians(this.timer * this.speed)) * 8);
this.anim.feelers.left = cos(radians(this.timer * this.speed * 2)) * 5;
this.anim.feelers.right = sin(radians(this.timer * this.speed * 2)) * 5;
//legs
//front left
this.legs.fl.angles[0] = 15 + sin(radians((this.timer + 90) * this.speed)) * 15;
this.legs.fl.angles[1] = 90 + sin(radians((this.timer + 90) * this.speed)) * -20;
this.legs.fl.angles[2] = -80 + sin(radians((this.timer + 180) * this.speed)) * 15;
//front right
this.legs.fr.angles[0] = 15 + sin(radians((this.timer - 90) * this.speed)) * 15;
this.legs.fr.angles[1] = 90 + sin(radians((this.timer - 90) * this.speed)) * -20;
this.legs.fr.angles[2] = -80 + sin(radians(this.timer * this.speed)) * 15;
//middle left
this.legs.ml.angles[0] = 60 + sin(radians(this.timer * this.speed)) * 15;
this.legs.ml.angles[1] = -70 + cos(radians(this.timer * this.speed)) * -15;
//middle right
this.legs.mr.angles[0] = 60 + sin(radians((this.timer + 180) * this.speed)) * 15;
this.legs.mr.angles[1] = -70 + cos(radians((this.timer + 180) * this.speed)) * -20;
//back left
this.legs.bl.angles[0] = -20 + cos(radians((this.timer - 90) * this.speed)) * -15;
this.legs.bl.angles[1] = -85 + cos(radians((this.timer - 90) * this.speed)) * 40;
this.legs.bl.angles[2] = 0 - this.legs.bl.angles[1] + sin(radians((this.timer - 90) * this.speed)) * -15;
//back right
this.legs.br.angles[0] = -20 + cos(radians((this.timer + 90) * this.speed)) * -15;
this.legs.br.angles[1] = -85 + cos(radians((this.........完整代码请登录后点击上方下载按钮下载查看
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