canvas+webgl实现鼠标交互变形动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas+webgl实现鼠标交互变形动画效果代码
代码标签: canvas webgl 鼠标 交互 变形 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { background-color: #000; margin: 0; overflow: hidden; background-repeat: no-repeat; } canvas { position: absolute; } </style> </head> <body> <script > "use strict"; let canv, gl; let maxx, maxy; let midx, midy; let widthHandle, heightHandle; let c0Handle; let mousePos = {}; let algo, algoHandle; let orb, orbHandle; let auto = false, autoLevel = 0; // 0: mouse driven, 1 : automatic motion let timeLastMove; let reqCoords; let animState = 0; const mrandom = Math.random; const mfloor = Math.floor; const mround = Math.round; const mceil = Math.ceil; const mabs = Math.abs; const mmin = Math.min; const mmax = Math.max; const mPI = Math.PI; const mPIS2 = Math.PI / 2; const m2PI = Math.PI * 2; const msin = Math.sin; const mcos = Math.cos; const matan2 = Math.atan2; const mhypot = Math.hypot; const msqrt = Math.sqrt; //----------------------------------------------------------------------------- // miscellaneous functions //----------------------------------------------------------------------------- function alea(min, max) { // random number [min..max[ . If no max is provided, [0..min[ if (typeof max == "undefined") return min * mrandom(); return min + (max - min) * mrandom(); } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function intAlea(min, max) { // random integer number [min..max[ . If no max is provided, [0..min[ if (typeof max == "undefined") { max = min; min = 0; } return mfloor(min + (max - min) * mrandom()); } // intAlea // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function lerp(p0, p1, alpha) { return { x: (1 - alpha) * p0.x + alpha * p1.x, y: (1 - alpha) * p0.y + alpha * p1.y }; } // function lerp //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- //************** Shader sources ************** const R = 0.2; const A = -3.0; // < 0; heart tip is at (0, A *R); // values used by shader but easier to calculate in JS // junction point between circle and straight line const X0 = 2 * A * A / (A * A + 1) * R; const Y0 = X0 / A; const PA = 2 * A / (A * A - 1); // slope of perp. to straight line const PB = -1 / PA; // slope of straight Line const LNG = mhypot(X0, A * R - Y0); // length of straight line let vertexSource = ` attribute vec2 position; void main() { gl_Position = vec4(position, 0.0, 1.0); } `; let fragmentSource = ` precision mediump float; #define ITER_MAX 100 uniform float width; uniform float height; uniform vec2 c0; // constant in Julia iterative formula uniform int algo; uniform vec2 orb; vec2 iResolution; vec2 z; void main(){ iResolution = vec2(width, height); float dist, thismin; float zoom = 1.0; // defines width of displayed area in the complex plane float factor =.........完整代码请登录后点击上方下载按钮下载查看
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