three实现文字碎片化粒子化漩涡消散出现动画效果代码
代码语言:html
所属分类:动画
代码描述:three实现文字碎片化粒子化漩涡消散出现动画效果代码,结合了bas、TextGeometry、FontUtils、pnltri、TweenMax等插件一起实现,点击拖动可看到效果。
代码标签: three 文字 碎片化 粒子化 漩涡 消散 出现 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
margin: 0;
overflow: hidden;
}
#instructions {
position: absolute;
color: #666;
bottom: 0;
padding-bottom: 6px;
font-family: sans-serif;
width: 100%;
text-align: center;
pointer-events: none;
}
</style>
</head>
<body>
<!-- partial:index.partial.html -->
<script>
THREE.ShapeUtils.triangulateShape = (function () {
var pnlTriangulator = new PNLTRI.Triangulator();
return function triangulateShape(contour, holes) {
return pnlTriangulator.triangulate_polygon([contour].concat(holes));
};
})();
</script>
<div id="three-container"></div>
<div id="instructions">
click and drag to control the animation
</div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.75.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/bas.min.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/TextGeometry.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/FontUtils.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/pnltri.min.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/droid_sans_bold.typeface.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/TweenMax.min.js"></script>
<script >
window.onload = init;
function init() {
var root = new THREERoot({
createCameraControls:!true,
antialias:true,
fov:90
});
root.renderer.setClearColor(0x000000);
root.renderer.setPixelRatio(window.devicePixelRatio || 1);
root.camera.position.set(0, 0, 250);
var textAnimation = createTextAnimation();
root.scene.add(textAnimation);
var light = new THREE.DirectionalLight();
light.position.set(0, 0, 1);
root.scene.add(light);
var tl = new TimelineMax({
repeat:-1,
repeatDelay:0.25,
yoyo:true
});
tl.fromTo(textAnimation, 8,
{animationProgress:0.0},
{animationProgress:0.9, ease:Power1.easeInOut},
0
);
// tl.to(root.camera.position, 8, {z:-350, ease:Power1.easeInOut}, 0);
createTweenScrubber(tl);
}
function createTextAnimation() {
var geometry = generateTextGeometry('BFW WIKI', {
size:14,
height:4,
font:'droid sans',
weight:'bold',
style:'normal',
curveSegments:24,
bevelSize:1,
bevelThickness:1,
bevelEnabled:true,
anchor:{x:0.5, y:0.5, z:0.5}
});
THREE.BAS.Utils.separateFaces(geometry);
return new TextAnimation(geometry);
}
function generateTextGeometry(text, params) {
var geometry = new THREE.TextGeometry(text, params);
geometry.computeBoundingBox();
geometry.userData = {};
geometry.userData.size = {
width: geometry.boundingBox.max.x - geometry.boundingBox.min.x,
height: geometry.boundingBox.max.y - geometry.boundingBox.min.y,
depth: geometry.boundingBox.max.z - geometry.boundingBox.min.z
};
var anchorX = geometry.userData.size.width * -params.anchor.x;
var anchorY = geometry.userData.size.height * -params.anchor.y;
var anchorZ = geometry.userData.size.depth * -params.anchor.z;
var matrix = new THREE.Matrix4().makeTranslation(anchorX, anchorY, anchorZ);
geometry.applyMatrix(matrix);
return geometry;
}
////////////////////
// CLASSES
////////////////////
function TextAnimation(textGeometry) {
var bufferGeometry = new THREE.BAS.ModelBufferGeometry(textGeometry);
var aAnimation = bufferGeometry.createAttribute('aAnimation', 2);
var aCentroid = bufferGeometry.createAttribute('aCentroid', 3);
var aControl0 = bufferGeometry.createAttribute('aControl0', 3);
var aControl1 = bufferGeometry.createAttribute('aControl1', 3);
var aEndPosition = bufferGeometry.createAttribute('aEndPosition.........完整代码请登录后点击上方下载按钮下载查看
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