webgl实现三维小球穿越虫洞时空折叠动画效果代码
代码语言:html
所属分类:动画
代码描述:webgl实现三维小球穿越虫洞时空折叠动画效果代码
代码标签: webgl 三维 小球 穿越 虫洞 时空 折叠 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
</head>
<body>
<script type="x-shader/x-fragment">#version 300 es
/*********
* made by Matthias Hurrle (@atzedent)
*/
precision highp float;
out vec4 O;
uniform float time;
uniform vec2 resolution;
uniform vec2 touch;
uniform int pointerCount;
#define mouse (touch/R)
#define P pointerCount
#define FC gl_FragCoord.xy
#define R resolution
#define T time
#define S smoothstep
#define rot(a) mat2(cos(a-vec4(0,11,33,0)))
float map(vec3 p) { return length(p)-1.; }
vec3 stars(vec2 uv) {
vec3 col=vec3(0),
ro=vec3(.2+sin(T*.2)*.1,1,T*.1),
rd=vec3(uv,.2);
float d=.0, e=.0;
for (int i=0; i<40; i++) {
vec3 p=ro+rd*d;
p.z=fract(p.z);
for (int j=0; j<10; j++) {
p=abs(p)/dot(p,p*.5)-.8;
}
e+=(1.-e)*dot(p,p)*.002;
col+=vec3(e*.8,.5-d,d*.5)*e*.05;
d+=.01;
}
return col;
}
void cam(inout vec3 p) {
if (P>0) {
p.yz*=rot(-mouse.y*3.14+1.57);
p.xz*=rot(1.57-mouse.x*3.14);
} else {
p.xz*=rot(sin(T*.125)*.75);
}
}
void main() {
vec2 uv=(FC-.5*R)/min(R.x,R.y);
float t=sin(T*.5)*.2;
vec3 col=vec3(0),
p=vec3(sin(T+t),cos(T+t),exp(1.)+exp(cos(T+t))*1.5-12.),
rd=normalize(vec3(uv,1.));
cam(p); cam(rd);
for (float i=.0; i<400.; i++) {
float d=map(p);
if (d<1e-3) {
vec2 e=vec2(1e-3,0);
vec3 n=normalize(map(p)-vec3(map(p+e.xyy),map(p+e.yxy),map(p+e.yyx)));
rd=reflect(rd,n);
d=3e-1;
}
if (d>12.) {
col=stars(rd.xy);
break;
}
p+=rd*d;
}
col=mix(col,vec3(.3,.6,.9),pow(abs(rd.y),1.4));
O=vec4(col,1);
}</script>
<script id="rendered-js" >
window.onload = init
function init() {
let renderer, pointers, canvas
const dpr = Math.max(1, .5*devicePixelRatio)
const resize = () => {
const { innerWidth: width, innerHeight: height } = window
canvas.width = width * dpr
canvas.height = height * dpr
if (renderer) {
renderer.updateScale(dpr)
}
}
const source = document.querySelector("script[type='x-shader/x-fragment']").textContent
canvas = document.createElement("canvas")
document.title = "🌞"
document.body.innerHTML = ""
document.body.appendChild(canvas)
document.body.style = "margin:0;touch-action:none;overflow:hidden"
canvas.style.width = "100.1%"
canvas.style.height = "auto"
canvas.style.objectFit = "contain"
canvas.style.userSelect = "none"
renderer = new Renderer(canvas, dpr)
pointers = new PointerHandler(canvas, dpr)
renderer.setup()
renderer.init()
resize()
if (renderer.test(source) === null) {
renderer.updateShader(source)
}
window.onresize = resize
const loop = (now) => {
renderer.updateMouse(pointers.first)
renderer.updatePointerCount(pointers.count)
renderer.updatePointerCoords(pointers.co.........完整代码请登录后点击上方下载按钮下载查看
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