three实现鲜花跳舞动画效果代码

代码语言:html

所属分类:动画

代码描述:three实现鲜花跳舞动画效果代码

代码标签: thre 鲜花 跳舞 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

  <html lang="en">
  <head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">

    <style>
      body { margin: 0; overflow: hidden; user-select: none;}
      canvas { display: block; }
      #play-pause-btn {
        position: absolute;
        top: 10px;
        right: 10px;
        padding: 10px 20px;
        background-color: #fff;
        border: 1px solid #ccc;
        cursor: pointer;
      }
    </style>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/dat.gui-min.js"></script>
  </head>
  <body>
    <script type="module">
      import * as THREE from 'https://cdn.skypack.dev/three@0.136.0/build/three.module.js';
      import { OrbitControls } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/controls/OrbitControls.js';
      import { OBJLoader } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/loaders/OBJLoader.js';
      import { EffectComposer } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/EffectComposer.js';
      import { RenderPass } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/RenderPass.js';
      import { UnrealBloomPass } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/UnrealBloomPass.js';
      import { GlitchPass } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/GlitchPass.js';
      import { ShaderPass } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/ShaderPass.js';
      import { gsap } from 'https://cdn.skypack.dev/gsap@3.9.1';
      import anime from 'https://cdn.skypack.dev/animejs@3.2.1';

      const scene = new THREE.Scene();
      const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
      const renderer = new THREE.WebGLRenderer();
      renderer.setSize(window.innerWidth, window.innerHeight);
      document.body.appendChild(renderer.domElement);

      const controls = new OrbitControls(camera, renderer.domElement);
      controls.enableDamping = true;
      controls.dampingFactor = 0.5;
      controls.enableZoom = true;
      controls.minDistance = 10;
      controls.maxDistance = 50; 

      const petalGeometry = new THREE.SphereGeometry(0.2, 16, 16, 0, Math.PI * 2, 0, Math.PI / 2);
      const petalMaterial = new THREE.MeshBasicMaterial({ color: 'red' });
      const flowers = [];
      for (let i = 0; i < 1000; i++) {
        const flower = new THREE.Group();
        for (let j = 0; j < 5; j++) {
          const petal = new THREE.Mesh(petalGeometry, petalMaterial);
          petal.position.set(
            Math.cos(j * Math.........完整代码请登录后点击上方下载按钮下载查看

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