three实现一个360度游戏场景代码
代码语言:html
所属分类:三维
代码描述:three实现一个360度游戏场景代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> html, body { height: 100%; margin: 0; overflow: hidden; } #c { width: 100%; height: 100%; display; block; } </style> </head> <body> <canvas id="c"></canvas> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.115.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/inflate.min.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/FBXLoader.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.min.js"></script> <script> var mixers = []; var clock = new THREE.Clock(); function init() { const canvas = document.querySelector('#c'); // define place to draw const renderer = new THREE.WebGLRenderer({ canvas }); // render to canvas renderer.autoClearColor = false; // for shadow casting renderer.shadowMap.enabled = true; renderer.shadowMap.type = THREE.PCFSoftShadowMap; const fov = 75; // field of view const aspect = window.innerWidth / window.innerHeight; // default to canvas const near = 0.1; // near plane const far = 100; // far plane const camera = new THREE.PerspectiveCamera(fov, aspect, near, far); camera.position.set(0, 0, 3); // x, y, z // orbit controls const controls = new THREE.OrbitControls(camera, canvas); controls.target.set(0, 0, 0); // x, y, z ///* // additional control params #1 controls.enableDamping = true; // damping controls.dampingFactor = 0.25; // damping inertia controls.enableZoom = true; // zooming controls.autoRotate = true; // rotation // vertical upper and lower limits controls.minPolarAngle = 0; // radians controls.maxPolarAngle = Math.PI / 1; // radians // horizontal upper a.........完整代码请登录后点击上方下载按钮下载查看
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