three+rhill-voronoi实现柱状地图区域标识效果代码
代码语言:html
所属分类:三维
代码描述:three+rhill-voronoi实现柱状地图区域标识效果代码
代码标签: three rhill-voronoi 柱状 地图 区域 标识
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
html,
body {
height: 100%;
margin: 0;
overflow: hidden;
font-family: Verdana;
}
canvas {
width: 100%;
height: 100%;
display: block;
}
#info {
position: absolute;
margin-left: 10px;
}
a {
color: yellow;
text-decoration: none;
}
</style>
</head>
<body >
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.127.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.126.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/rhill-voronoi-core.min.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/dat.gui-min.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/paper-full.min.js"></script>
<script >
console.clear();
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(55, 1, 1, 1000);
camera.position.set(0, 0, 200);
var renderer = new THREE.WebGLRenderer({
antialias: true });
renderer.setClearColor(0x202020);
var canvas = renderer.domElement;
document.body.appendChild(canvas);
var controls = new THREE.OrbitControls(camera, canvas);
var light = new THREE.DirectionalLight(0xffffff, 1);
light.position.setScalar(100);
scene.add(light);
scene.add(new THREE.AmbientLight(0xffffff, 0.25));
var size = { x: 200, z: 200 };
var radius = 100;
var pointsCount = 150;
var counter = 0;
var points2d = [];
var temp = new THREE.Vector2();
while (counter < pointsCount) {
temp.
random().
subScalar(0.5).
multiplyScalar(radius * 2);
if (temp.length() < radius) {
points2d.push({ x: temp.x, y: temp.y });
counter++;
}
}
var geom = new THREE.BufferGeometry().setFromPoints(points2d);
var cloud = new THREE.Points(
geom,
new THREE.PointsMaterial({
color: 0x99ccff,
size: 2,
onBeforeCompile: shader => {
console.log(shader.fragmentShader);
shader.fragmentShader = shader.fragmentShader.replace(
`#include <clipping_planes_fragment>`,
`
if (length(.........完整代码请登录后点击上方下载按钮下载查看
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