three实现三维赛车夜晚在城市道路行驶交互视觉差异动画效果代码
代码语言:html
所属分类:三维
代码描述:three实现三维赛车夜晚在城市道路行驶交互视觉差异动画效果代码,还有以下插件参与:;CopyShader、EffectComposer、ShaderPass、RenderPass、LuminosityHighPassShader、UnrealBloomPass、Reflector、OrbitControls。
代码标签: three 三维 赛车 夜晚 城市 道路 行驶 交互 视觉 差异 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> * { margin: 0; padding: 0; box-sizing: border-box; } body { overflow: hidden; background: #000000; } .full-screen-3d-example { opacity: 0; transition: opacity 1s ease-out; } .full-screen-3d-example.-loaded { opacity: 1; } </style> </head> <body > <div id='root' class='full-screen-3d-example'></div> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.146.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/EffectComposer.146.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/ShaderPass.146.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/CopyShader.146.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/RenderPass.146.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/LuminosityHighPassShader.146.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/UnrealBloomPass.146.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.146.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/Reflector.146.js"></script> <script > function _classPrivateFieldGet(receiver, privateMap) {var descriptor = privateMap.get(receiver);if (!descriptor) {throw new TypeError("attempted to get private field on non-instance");}if (descriptor.get) {return descriptor.get.call(receiver);}return descriptor.value;}function _classPrivateFieldSet(receiver, privateMap, value) {var descriptor = privateMap.get(receiver);if (!descriptor) {throw new TypeError("attempted to set private field on non-instance");}if (descriptor.set) {descriptor.set.call(receiver, value);} else {if (!descriptor.writable) {throw new TypeError("attempted to set read only private field");}descriptor.value = value;}return value;}function _classStaticPrivateMethodGet(receiver, classConstructor, method) {if (receiver !== classConstructor) {throw new TypeError("Private static access of wrong provenance");}return method;}function _classPrivateMethodGet(receiver, privateSet, fn) {if (!privateSet.has(receiver)) {throw new TypeError("attempted to get private field on non-instance");}return fn;}function _defineProperty(obj, key, value) {if (key in obj) {Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true });} else {obj[key] = value;}return obj;}const { THREE } = window; // https://stackoverflow.com/questions/11381673/detecting-a-mobile-browser function isMobile() { let check = false; // eslint-disable-next-line (function (a) {if (/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a) || /1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0, 4))) check = true;})(navigator.userAgent || navigator.vendor || window.opera); return check; } const IS_MOBILE_DEVICE = isMobile(); const FLAGS = Object.freeze({ ENABLE_SHADOWS: !IS_MOBILE_DEVICE, ENABLE_BLOOM: !IS_MOBILE_DEVICE, ENABLE_NOISE: !IS_MOBILE_DEVICE }); // https://coolors.co/palette/f72585-b5179e-7209b7-560bad-480ca8-3a0ca3-3f37c9-4361ee-4895ef-4cc9f0 const COLOR_PALETTE = Object.freeze({ black: 0x010101, white: 0xEEEEEE, color1: 0xF72585, color2: 0xB5179E, color3: 0x7209B7, color4: 0x560BAD, color5: 0x480CA8, color6: 0x3A0CA3, color7: 0x3F37C9, color8: 0x4361EE, color9: 0x4895EF, color10: 0x4CC9F0 }); const COLOR_PALETTE_GLSL = Object.freeze({ black: 'vec4(0.04, 0.04, 0.04, 1.0)', white: 'vec4(0.933, 0.933, 0.933, 1.0)', color1: 'vec4(0.969, 0.145, 0.522, 1.0)', color2: 'vec4(0.71, 0.09, 0.62, 1.0)', color3: 'vec4(0.447, 0.035, 0.718, 1.0)', color4: 'vec4(0.337, 0.043, 0.678, 1.0)', color5: 'vec4(0.282, 0.047, 0.659, 1.0)', color6: 'vec4(0.227, 0.047, 0.639, 1.0)', color7: 'vec4(0.247, 0.216, 0.788, 1.0)', color8: 'vec4(0.263, 0.38, 0.933, 1.0)', color9: 'vec4(0.282, 0.584, 0.937, 1.0)', color10: 'vec4(0.298, 0.788, 0.941, 1.0)' }); class DefaultMaterial extends THREE.MeshStandardMaterial { constructor() { super({ color: COLOR_PALETTE.white }); }} class CarMaterial extends THREE.MeshStandardMaterial { constructor() { super({ color: COLOR_PALETTE.black }); }} class LightMaterial extends THREE.MeshStandardMaterial { constructor() { super({ color: COLOR_PALETTE.color1 }); }} class WheelMaterial extends THREE.MeshStandardMaterial { constructor() { super({ color: COLOR_PALETTE.black }); }} class MountainMaterial extends THREE.MeshBasicMaterial { constructor() { super({ color: COLOR_PALETTE.black }); }} class CustomMaterial extends THREE.MeshStandardMaterial { onBeforeCompile(shader) { // eslint-disable-next-line no-param-reassign shader.uniforms.uTime = { value: 0.0 }; // eslint-disable-next-line no-param-reassign shader.vertexShader = shader.vertexShader.replace( '#include <uv_pars_vertex>', `varying vec2 vUv; uniform float uTime;`); // eslint-disable-next-line no-param-reassign shader.vertexShader = shader.vertexShader.replace( '#include <uv_vertex>', 'vUv = uv;'); // eslint-disable-next-line no-param-reassign shader.fragmentShader = shader.fragmentShader.replace( 'varying vec3 vViewPosition;', `varying vec3 vViewPosition; varying vec2 vUv; uniform float uTime;`); this.userData.shader = shader; }} class CustomTransparentMaterial extends CustomMaterial { constructor() { super({ transparent: true }); }} class RoadMaterial extends CustomTransparentMaterial { onBeforeCompile(shader) { super.onBeforeCompile(shader); // eslint-disable-next-line no-param-reassign shader.fragmentShader = shader.fragmentShader.replace( // eslint-disable-next-line sonarjs/no-duplicate-string '#include <map_fragment>', ` diffuseColor = ${COLOR_PALETTE_GLSL.black}; float width = 0.06; bool isInCenter = abs(0.5 - vUv.x) < (0.01 + width / 2.0); bool isInRoad = abs(0.5 - vUv.x) < (width / 2.0); if (isInCenter) { diffuseColor = ${COLOR_PALETTE_GLSL.color9}; } if (isInRoad) { diffuseColor = ${COLOR_PALETTE_GLSL.black}; diffuseColor.a = 0.8; bool isInLine = (abs(0.5 - vUv.x + width / 6.0) < 0.0003); bool isInDashedLine = (abs(0.5 - vUv.x - width / 6.0) < 0.0003) && (sin(100.0 * vUv.y - 10.0 * uTime) > 0.3); if (isInLine || isInDashedLine) { diffuseColor = ${COLOR_PALETTE_GLSL.color10}; } } `); this.userData.shader = shader; }} class SunMaterial extends CustomTransparentMaterial { onBeforeCompile(shader) { super.onBeforeCompile(shader); // eslint-disable-next-line no-param-reassign shader.fragmentShader = shader.fragmentShader.replace( '#include <map_fragment>', ` diffuseColor = vec4(0.0); bool isInSun = distance(vUv.xy, vec2(0.5, 0.5)) < 0.5; if (isInSun) { diffuseColor = ${COLOR_PALETTE_GLSL.color1}; float delta = 0.2 * (1.0 - vUv.y); diffuseColor += vec4(delta, delta, 0.0, 0.0); bool isInLine = sin(100.0 * vUv.y) * vUv.y > 0.3; if (isInLine) { diffuseColor = ${COLOR_PALETTE_GLSL.color3}; } } `); this.userData.shader = shader; }} class BuildingMaterialA extends CustomMaterial { onBeforeCompile(shader) { super.onBeforeCompile(shader); // eslint-disable-next-line no-param-reassign shader.fragmentShader = shader.fragmentShader.replace( '#include <map_fragment>', ` diffuseColor = ${COLOR_PALETTE_GLSL.black}; bool isInWindow = vUv.y > 0.09 && (sin(31.415 * (vUv.x - 0.05)) > 0.5) && (sin(100.0 * vUv.y) > 0.5); if (isInWindow) { diffuseColor = ${COLOR_PALETTE_GLSL.color7}; if (vUv.x > 0.4 && vUv.x < 0.6) { diffuseColor = ${COLOR_PALETTE_GLSL.color10}; } } `); this.userData.shader = shader; }} class BuildingMaterialB extends CustomMaterial { onBeforeCompile(shader) { super.onBeforeCompile(shader); // eslint-disable-next-line no-param-reassign shader.fragmentShader = shader.fragmentShader.replace( '#include <map_fragment>', ` diffuseColor = ${COLOR_PALETTE_GLSL.black}; bool isInWindow = vUv.y > 0.1 && vUv.y < 0.5 && (sin(50.0 * 3.1415 * (vUv.x - 0.05)) > -0.8) && (sin(50.0 * vUv.y) > 0.5); if (isInWindow) { diffuseColor = ${COLOR_PALETTE_GLSL.color1}; if (vUv.y < 0.3) { diffuseColor = ${COLOR_PALETTE_GLSL.color4}; } } `); this.userData.shader = shader; }} class BuildingMaterialC extends CustomMaterial { onBeforeCompile(shader) { super.onBeforeCompile(shader); // eslint-disable-next-line no-param-reassign shader.fragmentShader = shader.fragmentShader.replace( '#include <map_fragment>', ` diffuseColor = ${COLOR_PALETTE_GLSL.black}; bool isInWindow = vUv.y > 0.5 && vUv.y < 0.8 && (sin(5.0 * 3.1415 * (vUv.x - 0.05)) > -0.8) && (sin(50.0 * vUv.y) > 0.5); if (isInWindow) { diffuseColor = ${COLOR_PALETTE_GLSL.color9}; } `); this.userData.shader = shader; }} class BuildingMaterialD extends CustomMaterial { onBeforeCompile(shader) { super.onBeforeCompile(shader); // eslint-disable-next-line no-param-reassign shader.fragmentShader = shader.fragmentShader.replace( '#include <map_fragment>', ` diffuseColor = ${COLOR_PALETTE_GLSL.black}; bool isInWindow = vUv.y > 0.1 && (sin(50.0 * vUv.y) > -0.8); if (isInWindow) { diffuseColor = ${COLOR_PALETTE_GLSL.color5}; } `); this.userData.shader = shader; }} class MaterialsLibrary {}_defineProperty(MaterialsLibrary, "default", new DefaultMaterial());_defineProperty(MaterialsLibrary, "road", new RoadMaterial());_defineProperty(MaterialsLibrary, "sun", new SunMaterial());_defineProperty(MaterialsLibrary, "mountain", new MountainMaterial());_defineProperty(MaterialsLibrary, "car", new CarMaterial());_defineProperty(MaterialsLibrary, "wheel", new WheelMaterial());_defineProperty(MaterialsLibrary, "light", new LightMaterial());_defineProperty(MaterialsLibrary, "buildingA", new BuildingMaterialA());_defineProperty(MaterialsLibrary, "buildingB", new BuildingMaterialB());_defineProperty(MaterialsLibrary, "buildingC", new BuildingMaterialC());_defineProperty(MaterialsLibrary, "buildingD", new BuildingMaterialD()); class Road extends THREE.Group { constructor() { super(); const geometry = new THREE.PlaneGeometry(); const material = MaterialsLibrary.road; const road = new THREE.Mesh(geometry, material); road.scale.set(200, 200, 1); road.rotation.set(-Math.PI / 2, 0, 0); if (FLAGS.ENABLE_SHADOWS) { road.receiveShadow = true; } this.add(road); const reflector = new THREE.Reflector( new THREE.PlaneGeometry(10, 10), { color: new THREE.Color(0x7f7f7f), textureWidth: window.innerWidth * window.devicePixelRatio, textureHeight: window.innerHeight * window.devicePixelRatio }); reflector.position.set(0, -0.1, 0); reflector.scale.set(200, 200, 1); reflector.rotation.set(-Math.PI / 2, 0, 0); this.add(reflector); }} class Sun extends THREE.Group { constructor() { super(); const geometry = new THREE.PlaneGeometry(); const material = MaterialsLibrary.sun; const sun = new THREE.Mesh(geometry, material); sun.scale.set(50, 50, 1); this.add(sun); }} class Mountain extends THREE.Group { constructor() { super(); const material = MaterialsLibrary.mountain; const shape = new THREE.Shape(); shape.moveTo(0, 0); shape.lineTo(100, 0); shape.lineTo(100, 50); shape.lineTo(50, 10); shape.lineTo(20, 15); shape.lineTo(15, 5); shape.lineTo(10, 10); shape.lineTo(0, 0); shape.lineTo(-5, 3); shape.lineTo(-10, 10); shape.lineTo(-12, 8); shape.lineTo(-100, 50); shape.lineTo(-100, 0); shape.lineTo(0, 0); const geometry = new THREE.ExtrudeGeometry(shape); const mountain = new THREE.Mesh(geometry, material); this.add(mountain); }} class Car extends THREE.Group { constructor() { super(); { const material = MaterialsLibrary.car; const shape = new THREE.Shape(); shape.moveTo(0, 0); shape.lineTo(4, 0); shape.lineTo(3.8, 0.3); shape.lineTo(-0.1, 0.7); shape.lineTo(0, 0); const geometry = new THREE.ExtrudeGeometry(shape, { depth: 1.5, bevelThickness: 0.2 }); const body = new THREE.Mesh(geometry, material); body.position.set(0, 0.3, 0); this.add(body); } { const material = MaterialsLibrary.car; const geometry = new THREE.CylinderGeometry(0.6, 1.2, 0.5, 4); const roof = new THREE.Mesh(geometry, material); roof.position.set(1.5, 1, 0.8); roof.rotation.set(0, Math.PI / 4, 0); this.add(roof); } { const material = MaterialsLibrary.light; const geometry = new THREE.CylinderGeometry(0.1, 0.1, 0.1, 12); const light1 = new THREE.Mesh(geometry, material); light1.position.set(-.........完整代码请登录后点击上方下载按钮下载查看
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