js实现与机器对战的围棋游戏代码

代码语言:html

所属分类:游戏

代码描述:js实现与机器对战的围棋游戏代码

代码标签: js 机器 对战 围棋 游戏 代码

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="zh">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>围棋游戏</title>
    <style>
        body {
            display: flex;
            flex-direction: column;
            align-items: center;
            background-color: #f0f0f0;
            font-family: Arial, sans-serif;
            margin: 0;
            padding: 20px;
        }

        .game-container {
            background-color: #DEB887;
            padding: 20px;
            border-radius: 10px;
            box-shadow: 0 0 20px rgba(0,0,0,0.2);
        }

        #board {
            background-color: #DEB887;
            position: relative;
            margin: 20px auto;
        }

        .grid-line {
            position: absolute;
            background-color: #000;
        }

        .stone {
            position: absolute;
            border-radius: 50%;
            transition: all 0.2s;
            cursor: pointer;
        }

        .intersection {
            position: absolute;
            width: 20px;
            height: 20px;
            margin: -10px;
            cursor: pointer;
        }

        .controls {
            margin-top: 20px;
            text-align: center;
        }

        button {
            background-color: #4CAF50;
            color: white;
            padding: 10px 20px;
            border: none;
            border-radius: 5px;
            cursor: pointer;
            margin: 0 10px;
            font-size: 16px;
        }

        button:hover {
            background-color: #45a049;
        }

        .status {
            margin-top: 20px;
            font-size: 18px;
            color: #333;
        }
    </style>
</head>
<body>
    <div class="game-container">
        <canvas id="board"></canvas>
        <div class="controls">
            <button id="pass">虚手</button>
            <button id="resign">认输</button>
            <button id="restart">重新开始</button>
        </div>
        <div class="status" id="status">轮到黑方落子</div>
    </div>

    <script>
        class GoGame {
            constructor() {
                this.canvas = document.getElementById('board');
                this.ctx = this.canvas.getContext('2d');
                this.boardSize = 19;
                this.cellSize = 30;
                this.padding = 20;
                
                this.canvas.width = this.cellSize * (this.boardSize - 1) + this.padding * 2;
                this.canvas.height = this.canvas.width;
                
                this.board = Array(this.boardSize).fill().map(() => Array(this.boardSize).fill(null));
                this.currentPlayer = 'black';
                this.lastMove = null;
                
                this.initializeBoard();
                this.addEventListeners();
            }

            initializeBoard() {
                // 绘制棋盘背景
                this.ctx.fillStyle = '#DEB887';
                this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height);

                // 绘制网格线
                this.ctx.strokeStyle = '#000';
                this.ctx.lineWidth = 1;

                for (let i = 0; i < this.boardSize; i++) {
                    // 横线
                    this.ctx.beginPath();
                    this.ctx.moveTo(this.padding, this.padding + i * this.cellSize);
                    this.ctx.lineTo(this.canvas.width - this.padding, this.padding + i * this.cellSize);
                    this.ctx.stroke();

                    // 竖线
                    this.ctx.beginPath();
                    this.ctx.moveTo(this.padding + i * this.cellSize, this.padding);
                    this.ctx.lineTo(this.padding + i * this.cellSize, this.canvas.height - this.padding);
                    this.ctx.stroke();
                }

                // 绘制天元和星位
                const starPoints = [3, 9, 15];
                for (let i of starPoints) {
                    for (let j of starPoints) {
                        this.drawStar(i, j);
                    }
                }
            }

            drawStar(x, y) {
                this.ctx.fillStyle = '#000';
                this.ctx.beginPath();
                this.ctx.arc(
                    this.padding + x * this.cellSize,
                    this.padding + y * this.cellSize,
                    4,
                    0,
                    Math.PI * 2
                );
                this.ctx.fill();
            }

 .........完整代码请登录后点击上方下载按钮下载查看

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