three打造一个三维小鱼跟随鼠标游动效果代码
代码语言:html
所属分类:三维
代码描述:three打造一个三维小鱼跟随鼠标游动效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> @import url(https://fonts.googleapis.com/css?family=Open+Sans:800); #world{ background: linear-gradient(#8ee4ae, #e9eba3); position:absolute; width:100%; height:100%; overflow:hidden; } #instructions{ position:absolute; width:100%; top:50%; margin: auto; margin-top:80px; font-family:'Open Sans', sans-serif; color:#71b583; font-size:1.2em; text-transform: uppercase; text-align : center; } #credits{ position:absolute; width:100%; margin: auto; bottom:0; margin-bottom:20px; font-family:'Open Sans', sans-serif; color:#71b583; font-size:0.7em; text-transform: uppercase; text-align : center; } #credits a { color:#71b583; } </style> </head> <body > <div id="world"></div> <div id="instructions">Move your mouse <br/>to change speed and direction</div> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/stats-min.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.72.js"></script> <script> //THREEJS RELATED VARIABLES var scene, camera, fieldOfView, aspectRatio, nearPlane, farPlane, shadowLight, light, renderer, container; //SCREEN VARIABLES var HEIGHT, WIDTH, windowHalfX, windowHalfY, xLimit, yLimit; // FISH BODY PARTS var fish, bodyFish, tailFish, topFish, rightIris, leftIris, rightEye, leftEye, lipsFish, tooth1, tooth2, tooth3, tooth4, tooth5; // FISH SPEED // the colors are splitted into rgb values to facilitate the transition of the color var fishFastColor = { r: 255, g: 0, b: 224 }; // pastel blue fishSlowColor = { r: 0, g: 207, b: 255 }; // purple angleFin = 0; // angle used to move the fishtail // PARTICLES COLORS // array used to store a color scheme to randomly tint the particles var colors = ['#dff69e', '#00ceff', '#002bca', '#ff00e0', '#3f159f', '#71b583', '#00a2ff']; // PARTICLES // as the particles are recycled, I use 2 arrays to store them // flyingParticles used to update the flying particles and waitingParticles used to store the "unused" particles until we need them; var flyingParticles = []; waitingParticles = []; // maximum z position for a particle maxParticlesZ = 600; // SPEED var speed = { x: 0, y: 0 }; var smoothing = 10; // MISC var mousePos = { x: 0, y: 0 }; var stats; var halfPI = Math.PI / 2; function init() { // To work with THREEJS, you need a scene, a camera, and a renderer // create the scene; scene = new THREE.Scene(); // create the camera.........完整代码请登录后点击上方下载按钮下载查看
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