three实现一个360度游戏场景代码
代码语言:html
所属分类:三维
代码描述:three实现一个360度游戏场景代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
html, body {
height: 100%;
margin: 0;
overflow: hidden;
}
#c {
width: 100%;
height: 100%;
display; block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.115.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/inflate.min.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/FBXLoader.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.min.js"></script>
<script>
var mixers = [];
var clock = new THREE.Clock();
function init() {
const canvas = document.querySelector('#c'); // define place to draw
const renderer = new THREE.WebGLRenderer({ canvas }); // render to canvas
renderer.autoClearColor = false;
// for shadow casting
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
const fov = 75; // field of view
const aspect = window.innerWidth / window.innerHeight; // default to canvas
const near = 0.1; // near plane
const far = 100; // far plane
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(0, 0, 3); // x, y, z
// orbit controls
const controls = new THREE.OrbitControls(camera, canvas);
controls.target.set(0, 0, 0); // x, y, z
///*
// additional control params #1
controls.enableDamping = true; // damping
controls.dampingFactor = 0.25; // damping inertia
controls.enableZoom = true; // zooming
controls.autoRotate = true; // rotation
// vertical upper and lower limits
controls.minPolarAngle = 0; // radians
controls.maxPolarAngle = Math.PI / 1; // radians
// horizontal upper a.........完整代码请登录后点击上方下载按钮下载查看
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