threejs实现三维虫洞旋涡动画效果代码
代码语言:html
所属分类:三维
代码描述:threejs实现三维虫洞旋涡动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <style> body { margin: 0; padding: 0; } #container { position: fixed; touch-action: none; } </style> </head> <body> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three-min.js"></script> <script id="vertexShader" type="x-shader/x-vertex"> void main() { gl_Position = vec4( position, 1.0 ); } </script> <script id="fragmentShader" type="x-shader/x-fragment"> uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; uniform sampler2D u_noise; #define PI 3.141592653589793 #define TAU 6.283185307179586 const int octaves = 2; const float seed = 43758.5453123; const float seed2 = 73156.8473192; // float r1 = 0.1 + ((u_mouse.y + 0.5) * .1); // float r2 = 0.4 + (u_mouse.x * .2); float r1 = 0.2; float r2 = 0.9; // These awesome complex Math functions curtesy of // https://github.com/mkovacs/reim/blob/master/reim.glsl vec2 cCis(float r); vec2 cLog(vec2 c); // principal value vec2 cInv(vec2 c); float cArg(vec2 c); float cAbs(vec2 c); vec2 cMul(vec2 a, vec2 b); vec2 cDiv(vec2 a, vec2 b); vec2 cCis(float r) { return vec2( cos(r), sin(r) ); } vec2 cExp(vec2 c) { return exp(c.x) * cCis(c.y); } .........完整代码请登录后点击上方下载按钮下载查看
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