three+gsap实现三维圆点构成的地球旋转动画效果代码
代码语言:html
所属分类:三维
代码描述:three+gsap实现三维圆点构成的地球旋转动画效果代码,单击增加圆点及旋转坐标。
代码标签: three gsap 三维 圆点 地球 旋转 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
padding: 0;
margin: 0;
}
.title {
position: fixed;
top: 7px;
color: #ddd;
font-family: sans-serif;
width: 100%;
text-align: center;
opacity: 0;
}
.demo {
width: 100%;
height: 100vh;
display: flex;
justify-content: center;
align-items: center;
background-color: #1C1C1E;
}
#globe-3d, #globe-2d-overlay, #globe-popup-overlay, .globe-popup {
display: block;
position: absolute;
}
#globe-2d-overlay, #globe-popup-overlay {
pointer-events: none;
}
.globe-popup-overlay {
width: 100%;
height: 100%;
opacity: 0;
}
.globe-popup {
top: 0;
left: 0;
background-color: rgba(75, 192, 200, .9);
opacity: 0;
color: #111;
font-family: sans-serif;
font-weight: bold;
padding: 5px 10px;
font-size: 15px;
border-radius: 3px;
}
</style>
</head>
<body>
<!-- partial:index.partial.html -->
<div class="title">单击地球增加点</div>
<div class="demo">
<div class="animation-wrapper">
<canvas id="globe-3d"></canvas>
<canvas id="globe-2d-overlay"></canvas>
<div id="globe-popup-overlay">
<div class="globe-popup"></div>
</div>
</div>
</div>
<script type="x-shader/x-fragment" id="fragment-shader-map">
uniform vec3 u_color_main;
varying float vOpacity;
float circle(vec2 st, float r) {
vec2 dist = st - vec2(.5);
return 1. - smoothstep(.99 * r, 1.01 * r, dot(dist, dist) * 4.);
}
void main() {
float dot = circle(gl_PointCoord.xy, .7);
if (dot < 0.5) discard;
gl_FragColor = vec4(u_color_main, dot * vOpacity);
}
</script>
<script type="x-shader/x-vertex" id="vertex-shader-map">
uniform sampler2D u_visibility;
uniform float u_size;
uniform float u_time_since_click;
uniform vec3 u_clicked;
varying float vOpacity;
void main() {
// mask with world map
float visibility = 1. - step(.4, texture2D(u_visibility, uv).x);
gl_PointSize = visibility * u_size;
// add ripple
float time = u_time_since_click;
float dist = length(position - u_clicked);
float damping = pow(1. - sin(min(time, 1.)), 5.);
float wave = (1. + sin(3. * dist + 13. * time));
float delta = -.025 * damping * wave;
// make backside dots darker
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
vOpacity = (1. / length(mvPosition.xyz) - .7);
vOpacity = clamp(vOpacity, 0., .5) + .01;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position * (1. + delta), 1.);
}
</script>
<!-- partial -->
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/gsap.3.10.1.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.126.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.126.js"></script>
<script>
const demo = document.querySelector('.demo');
const container = document.querySelector('.animation-wrapper');
const globeCanvas = container.querySelector('#globe-3d');
const globeOverlayCanvas = container.querySelector('#globe-2d-overlay');
const popup = container.querySelector('.globe-popup');
document.addEventListener('DOMContentLoaded', () => {
gsap.set(demo, {
height: window.innerHeight
});
let surface = new Surface();
new THREE.TextureLoader().load(
'//repo.bfw.wiki/bfwrepo/image/6098ff67cddfe.png',
(mapTex) => {
surface.earthTexture = mapTex;
surface.earthTexture.repeat.set(1, 1);
surface.earthTextureData = surface.getImageData();
surface.createGlobe();
surface.addAnchor();
surface.addCanvasEvents();
surface.updateDotSize();
surface.loop();
});
window.addEventListener('resize', () => {
gsap.set(demo, {
height: window.innerHeight
});
surface.updateSize();
surface.setupOverlayGraphic();
surface.updateDotSize();
surface.addCanvasEvents();
}, false);
gsap.to('.title', {
delay: 5,
duration: .2,
opacity: 1
})
});
class Surface {
constructor() {
this.renderer = new THREE.WebGLRenderer({canvas: globeCanvas, alpha: true});
this.scene = new THREE.Scene();
this.camera = new THREE.OrthographicCamera(-1, 1, 1, -1, .1, 2);
this.camera.position.z = 1.1;
this.updateSize();
this.rayCaster = new THREE.Raycaster();
this.rayCaster.far = 1.15;
this.mouse = new THREE.Vector2();
this.coordinates2D = [0, 0];
this.setupOverlayGraphic();
this.createOrbitCon.........完整代码请登录后点击上方下载按钮下载查看
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