canvas三维布料漂浮空间动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas三维布料漂浮空间动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body,html{ background: #000; margin: 0; height: 100vh; overflow: hidden; } #c{ background:#000; position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); } </style> </head> <body > <canvas id=c> <script > c = document.querySelector('#c'); c.width = 1920; c.height = 1080; x = c.getContext('2d'); C = Math.cos; S = Math.sin; t = 0; T = Math.tan; rsz = window.onresize = () => { setTimeout(() => { if (document.body.clientWidth > document.body.clientHeight * 1.77777778) { c.style.height = '100vh'; setTimeout(() => c.style.width = c.clientHeight * 1.77777778 + 'px', 0); } else { c.style.width = '100vw'; setTimeout(() => c.style.height = c.clientWidth / 1.77777778 + 'px', 0); } }, 0); }; rsz(); async function Draw() { oX = oY = oZ = 0; if (!t) { reflect = (a, n) => { let d1 = Math.hypot(...a) + .0001; let d2 = Math.hypot(...n) + .0001; a[0] /= d1; a[1] /= d1; a[2] /= d1; n[0] /= d2; n[1] /= d2; n[2] /= d2; let dot = -a[0] * n[0] + -a[1] * n[1] + -a[2] * n[2]; let rx = -a[0] - 2 * n[0] * dot; let ry = -a[1] - 2 * n[1] * dot; let rz = -a[2] - 2 * n[2] * dot; return [-rx * d1, -ry * d1, -rz * d1]; }; HSVFromRGB = (R, G, B) => { let R_ = R / 256; let G_ = G / 256; let B_ = B / 256; let Cmin = Math.min(R_, G_, B_); let Cmax = Math.max(R_, G_, B_); let val = Cmax; //(Cmax+Cmin) / 2 let delta = Cmax - Cmin; let sat = Cmax ? delta / Cmax : 0; let min = Math.min(R, G, B); let max = Math.max(R, G, B); let hue = 0; if (delta) { if (R >= G && R >= B) hue = (G - B) / (max - min); if (G >= R && G >= B) hue = 2 + (B - R) / (max - min); if (B >= G && B >= R) hue = 4 + (R - G) / (max - min); } hue *= 60; while (hue < 0) hue += 360; while (hue >= 360) hue -= 360; return [hue, sat, val]; }; RGBFromHSV = (H, S, V) => { while (H < 0) H += 360; while (H >= 360) H -= 360; let C = V * S; let X = C * (1 - Math.abs(H / 60 % 2 - 1)); let m = V - C; let R_, G_, B_; if (H >= 0 && H < 60) R_ = C, G_ = X, B_ = 0; if (H >= 60 && H < 120) R_ = X, G_ = C, B_ = 0; if (H >= 120 && H < 180) R_ = 0, G_ = C, B_ = X; if (H >= 180 && H < 240) R_ = 0, G_ = X, B_ = C; if (H >= 240 && H < 300) R_ = X, G_ = 0, B_ = C; if (H >= 300 && H < 360) R_ = C, G_ = 0, B_ = X; let R = (R_ + m) * 256; let G = (G_ + m) * 256; let B = (B_ + m) * 256; return [R, G, B]; }; R = R2 = (Rl, Pt, Yw, m) => { M = Math; A = M.atan2; H = M.hypot; X = S(p = A(X, Z) + Yw) * (d = H(X, Z)); Z = C(p) * d; Y = S(p = A(Y, Z) + Pt) * (d = H(Y, Z)); Z = C(p) * d; X = S(p = A(X, Y) + Rl) * (d = H(X, Y)); Y = C(p) * d; if (m) { X += oX; Y += oY; Z += oZ; } }; Q = () => [c.width / 2 + X / Z * 700, c.height / 2 + Y / Z * 700]; I = (A, B, M, D, E, F, G, H) => (K = ((G - E) * (B - F) - (H - F) * (A - E)) / (J = (H - F) * (M - A) - (G - E) * (D - B))) >= 0 && K <= 1 && (L = ((M - A) * (B - F) - (D - B) * (A - E)) / J) >= 0 && L <= 1 ? [A + K * (M - A), B + K * (D - B)] : 0; Rn = Math.random; async function loadOBJ(url, scale, tx, ty, tz, rl, pt, yw, recenter = true) { let res; await fetch(url, res => res).then(data => data.text()).then(data => { a = []; data.split("\nv ").map(v => { a = [...a, v.split("\n")[0]]; }); a = a.filter((v, i) => i).map(v => [...v.split(' ').map(n => +n.replace("\n", ''))]); ax = ay = az = 0; a.map(v => { v[1] *= -1; if (recenter) { ax += v[0]; ay += v[1]; az += v[2]; } }); ax /= a.length; ay /= a.length; az /= a.length; a.map(v => { X = (v[0] - ax) * scale; Y = (v[1] - ay) * scale; Z = (v[2] - az) * scale; R2(rl, pt, yw, 0); v[0] = X; v[1] = Y; v[2] = Z; }); maxY = -6e6; a.map(v => { if (v[1] > maxY) maxY = v[1]; }); a.map(v => { v[1] -= maxY - oY; v[0] += tx; v[1] += ty; v[2] += tz; }); b = []; data.split("\nf ").map(v => { b = [...b, v.split("\n")[0]]; }); b.shift(); b = b.map(v => v.split(' ')); b = b.map(v => { v = v.map(q => { return +q.split('/')[0]; }); v = v.filter(q => q); return v; }); res = []; b.map(v => { e = []; v.map(q => { e = [...e, a[q - 1]]; }); e = e.filter(q => q); res = [...res, e]; }); }); return res; } function loadAnimation(name, size, X, Y, Z, rl, pt, yw, speed = 1) { let rootURL = 'https://srmcgann.github.io/animations'; if (typeof animations == 'undefined') animations = []; let animation = { name, speed, frameCt: 0, fileList: '', curFrame: 0, loopRangeStart: 0, loopRangeEnd: 0, hasLoop: false, looping: false, frameData: [], loaded: false, active: true }; fetch(`${rootURL}/${name}/fileList.json`).then(v => v.json()).then(data => { animation.fileList = data.fileList; if (animation.fileList.hasLoop) { animation.hasLoop = true; animation.looping = true; animation.loopRangeStart = animation.fileList.loopRangeStart; animation.loopRangeEnd = animation.fileList.loopRangeEnd; } for (let i = 0; i < +animation.fileList.fileCount; i++) { let file = `${rootURL}/${name}/${animation.fileList.fileName}${i}.${animation.fileList.suffix}`; loadOBJ(file, size, X, Y, Z, rl, pt, yw, false).then(el => { animation.frameData[i] = el; animation.frameCt++; if (animation.frameCt == +animation.fileList.fileCount) { console.log(`loaded animation: ${name}`); .........完整代码请登录后点击上方下载按钮下载查看
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