threejs打造三维草坪效果
代码语言:html
所属分类:三维
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<style>
body {
background-color: #fff;
margin: 0;
overflow: hidden;
}
.label {
position: absolute;
top: 0;
left: 0;
padding: 5px 15px;
color: #fff;
font-size: 13px;
background-color: rgba(0, 0, 0, .15);
}
.instructions {
position: absolute;
bottom: 0%;
left: 0;
padding: 5px 15px;
color: #fff;
font-size: 13px;
background-color: rgba(0, 0, 0, .15);
}
canvas {
display: block;
}
</style>
</head>
<body>
<canvas id="canvas"></canvas>
<div class="label">
GRASS
</div>
<div class="instructions">
DRAG TO MOVE CAMERA
</div>
<script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/three.js"></script>
<script src="http://repo.bfw.wiki/bfwrepo/js/OrbitControls.js"></script>
<script src="http://repo.bfw.wiki/bfwrepo/js/perlin.js"></script>
<script type="text/javascript" src="http://repo.bfw.wiki/bfwrepo/js/stats-min.js"></script>
<script>
var canvas = document.getElementById("canvas");
var TWO_PI = Math.PI * 2;
const mobile = (navigator.userAgent.match(/Android/i) || navigator.userAgent.match(/webOS/i) || navigator.userAgent.match(/iPhone/i) || navigator.userAgent.match(/iPod/i) || navigator.userAgent.match(/BlackBerry/i) || navigator.userAgent.match(/Windows Phone/i));
//Variables for blade mesh
var joints = 5;
var w_ = 0.12;
var h_ = 1;
//Patch side length
var width = 120;
//Number of blades
var instances = 50000;
if (mobile) {
instances = 10000;
width = 50;
}
//Camera rotate
var rotate = false;
//Initialise three.js
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer({
antialias: true,
canvas: canvas
});
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x66deff, 1);
distance = 400;
var FOV = 2 * Math.atan(window.innerHeight / (2 * distance)) * 90 / Math.PI;
//Camera
var camera = new THREE.PerspectiveCamera(FOV, window.innerWidth / window.innerHeight, 1, 20000);
camera.position.set(-50, 10, 50);
scene.add(camera);
window.addEventListener('resize', onWindowResize, false);
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjec.........完整代码请登录后点击上方下载按钮下载查看
















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