canvas纹理背景效果
代码语言:html
所属分类:背景
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
body {
font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif;
background-color: #000;
margin:0;
padding:0;
border-width:0;
}
</style>
</head>
<body translate="no">
<script>
"use strict";
window.addEventListener("load",function() {
let canv, ctx; // canvas and context : global variables (I know :( )
let maxx, maxy; // canvas sizes (in pixels)
let orgx, orgy; // position of the top left corner
let nbx, nby;
let bgColor;
let rndGen, rndCol;
let squarel;
let fibrous;
// shortcuts for Math.…
const mrandom = Math.random;
const mfloor = Math.floor;
const mround = Math.round;
const mceil = Math.ceil;
const mabs = Math.abs;
const mmin = Math.min;
const mmax = Math.max;
const mPI = Math.PI;
const mPIS2 = Math.PI / 2;
const m2PI = Math.PI * 2;
const msin = Math.sin;
const mcos = Math.cos;
const matan2 = Math.atan2;
const mhypot = Math.hypot;
const msqrt = Math.sqrt;
const rac3 = msqrt(3);
const rac3s2 = rac3 / 2;
const mPIS3 = Math.PI / 3;
//-----------------------------------------------------------------------------
// miscellaneous functions
//-----------------------------------------------------------------------------
/* based on a function found at https://www.grc.com/otg/uheprng.htm
and customized to my needs
use :
x = Mash('1213'); // returns a resettable, reproductible pseudo-random number generator function
x = Mash(); // like line above, but uses Math.random() for a seed
x(); // returns pseudo-random number in range [0..1[;
x.reset(); // re-initializes the sequence with the same seed. Even if Mash was invoked without seed, will generate the same sequence.
x.seed; // retrieves the internal seed actually used. May be useful if no seed or non-str.........完整代码请登录后点击上方下载按钮下载查看
















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