three打造日出草坪小草摆动三维效果
代码语言:html
所属分类:三维
代码描述:three打造日出草坪小草摆动三维效果,可以360拖动
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
body {
background-color: #fff;
margin: 0;
overflow: hidden;
}
.label {
position: absolute;
top: 0;
left: 0;
padding: 5px 15px;
color: #fff;
font-size: 13px;
background-color: rgba(0, 0, 0, .15);
}
.instructions {
position: absolute;
bottom: 0%;
left: 0;
padding: 5px 15px;
color: #fff;
font-size: 13px;
background-color: rgba(0, 0, 0, .15);
}
canvas {
display: block;
}
</style>
</head>
<body translate="no">
<canvas id="canvas"></canvas>
<div class="label">
Logo
</div>
<div class="instructions">
WASD/ARROW KEYS TO MOVE, MOUSE TO LOOK
</div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.109.js"></script>
<script src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/Stats-16.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/dat.gui-min.js"></script>
<script>
var canvas = document.getElementById("canvas");
const mobile = (navigator.userAgent.match(/Android/i) || navigator.userAgent.match(/webOS/i) || navigator.userAgent.match(/iPhone/i) || navigator.userAgent.match(/BlackBerry/i) || navigator.userAgent.match(/Windows Phone/i)
);
//Variables for blade mesh
var joints = 4;
var bladeWidth = 0.12;
var bladeHeight = 1;
//Patch side length
var width = 120;
//Number of vertices on ground plane side
var resolution = 32;
//Distance between two ground plane vertices
var delta = width/resolution;
//Radius of the sphere onto which the ground plane is bended
var radius = 120;
//User movement speed
var speed = 1.5;
//The global coordinates
//The geometry never leaves a box of width*width around (0, 0)
//But we track where in space the camera would be globally
var pos = new THREE.Vector2(0, 0);
//Number of blades
var instances = 40000;
if (mobile) {
instances = 7000;
width = 50;
}
//Sun
//Height over horizon in range [0, PI/2.0]
var elevation = 0.3;
//Rotation around Y axis in range [0, 2*PI]
var azimuth = 2.0;
//Lighting variables for grass
var ambientStrength = 0.6;
var translucencyStrength = 1.4;
var specularStrength = 0.5;
var diffuseStrength = 2.2;
var shininess = 256;
var sunColour = new THREE.Vector3(1.0, 1.0, 1.0);
var specularColour = new THREE.Vector3(1.0, 1.0, 1.0);
//Camera rotate
v.........完整代码请登录后点击上方下载按钮下载查看
















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