射击大战游戏
代码语言:html
所属分类:游戏
代码描述:射击大战游戏,移动左右键更变位置,按空格键发送弹药
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
@import url("https://fonts.googleapis.com/css?family=Inconsolata:400,400i,700");
body {
overflow: hidden;
}
#app {
font-family: Inconsolata, sans-serif;
font-size: 18px;
background-color: #000000;
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
user-select: none;
}
.score-board {
--edge-distance-x: 3.5vmin;
--edge-distance-y: 2.5vmin;
color: rgba(255, 255, 255, 0.7);
position: absolute;
}
.score-board.player {
bottom: var(--edge-distance-y);
left: var(--edge-distance-x);
}
.score-board.computer {
top: var(--edge-distance-y);
right: var(--edge-distance-x);
}
.screen {
background-color: #59ad00;
background-image: url('data:image/svg+xml,%3Csvg width="100%" height="100%" viewBox="0 0 40 40" xmlns="http://www.w3.org/2000/svg"%3E%3Cg fill="%232F2F2F" fill-opacity="0.2" fill-rule="evenodd"%3E%3Cpath d="M0 40L40 0H20L0 20M40 40V20L20 40"/%3E%3C/g%3E%3C/svg%3E');
background-size: 10%;
position: relative;
overflow: hidden;
}
.character {
--skin-color: #007041;
--cloth-color: #161616;
--gun-color: #afafaf;
display: flex;
position: absolute;
}
.character.player .helmet, .character.computer .helmet {
background-color: #ffef12;
width: 100%;
border-radius: 40% 40% 0 0 / 70% 70% 0 0;
}
.character.player .helmet:before, .character.computer .helmet:before {
content: '';
background-color: #ffcb1f;
width: 30%;
height: 80%;
bottom: 0;
left: 35%;
}
.character.player .helmet:after, .character.computer .helmet:after {
content: '';
background-color: #ffab0f;
width: 110%;
height: 30%;
bottom: 0%;
left: -5%;
}
.character.player .head, .character.computer .head {
background-color: var(--skin-color);
width: 90%;
height: 66.66667%;
overflow: hidden;
top: 10%;
left: 5%;
border-radius: 50%;
}
.character.player .body, .character.computer .body {
background-color: var(--cloth-color);
width: 100%;
height: 30%;
bottom: 0;
border-radius: 30% 30% 0 0 / 50% 50% 0 0;
}
.character.player .body .arm, .character.computer .body .arm {
background-color: var(--cloth-color);
width: 25%;
height: 70%;
top: 20%;
border-radius: 50% / 30%;
}
.character.player .body .hand, .character.computer .body .hand {
background-color: var(--skin-color);
width: 25%;
height: 60%;
top: 10%;
border-radius: 40%;
}
.character.player .body .handle, .character.computer .body .handle {
background-color: var(--gun-color);
width: 10%;
height: 50%;
top: 40%;
}
.character.player .body .gun, .character.computer .body .gun {
background-color: var(--gun-color);
width: 35%;
height: 70%;
top: -20%;
border-radius: 50%;
}
.character.player .body .gun:before, .character.computer .body .gun:before {
content: '';
background-color: var(--gun-color);
width: 70%;
height: 100%;
top: 0%;
}
.character.player {
bottom: 0;
}
.character.player .helmet {
height: 60%;
}
.character.player .body .arm {
right: -5%;
transform-origin: top right;
transform: rotate(-35deg);
}
.character.player .body .hand {
right: -20%;
}
.character.player .body .handle {
right: -10%;
}
.character.player .body .gun {
right: -40%;
}
.character.player .body .gun:before {
right: 50%;
border-radius: 100% 0 0 100% / 50% 0 0 50%;
}
.character.computer {
top: 0;
}
.character.computer .helmet {
height: 42%;
}
.character.computer .head .eye {
background-color: #ffffff;
width: 50%;
height: 50%;
top: 25%;
border-radius: 50%;
}
.character.computer .head .eye.left {
left: 0;
}
.character.computer .head .eye.right {
right: 0;
}
.character.computer .head .eye:after {
content: '';
background-color: #000000;
width: 50%;
height: 50%;
top: 50%;
left: 50%;
border-radius: 50%;
transform: translate(-50%, -50%);
}
.character.computer .head .mouth {
background-color: #000000;
width: 50%;
height: 20%;
bottom: 5%;
left: 25%;
overflow: hidden;
border-radius: 50% 50% 0 0 / 100% 100% 0 0;
}
.character.computer .head .mouth:after {
content: '';
background-color: var(--skin-color);
width: 100%;
height: 50%;
border-radius: 50% 50% 0 0 / 100% 100% 0 0;
bottom: 0;
}
.character.computer .body:before {
content: '';
background-color: #ffffff;
width: 30%;
height: 100%;
top: 0;
left: 35%;
}
.character.computer .body:after {
content: '';
background-color: #a61e0f;
width: 20%;
height: 100%;
left: 40%;
top: 0;
border-radius: 50% 50% 0 0/100% 100% 0 0;
}
.character.computer .body .arm {
left: -5%;
transform-origin: top left;
transform: rotate(35deg);
}
.character.computer .body .hand {
left: -20%;
}
.character.computer .body .handle {
left: -10%;
}
.character.computer .body .gun {
left: -40%;
}
.character.computer .body .gun:before {
left: 50%;
border-radius: 0 100% 100% 0 / 0 50% 50% 0;
}
.character.computer .body .gun:after {
content: '';
background-color: #0f0f0f;
width: 70%;
height: 70%;
top: 15%;
left: 15%;
border-radius: 50%;
}
.character div, .character div:before, .character div:after {
position: absolute;
}
.fire {
background-image: radial-gradient(#e06c00 0 30%, #ffe019 60% 100%);
border-radius: 50%;
position: absolute;
box-shadow: 0 0 0.5vmin 0.5vmin #ffe019;
animation: fire 75ms linear infinite;
}
@keyframes fire {
0% {
transform: scale(1);
}
50% {
transform: scale(1.5);
}
100% {
transform: scale(1);
}
}
.menu {
--text-color: #ffffff;
color: var(--text-color);
text-align: center;
background-color: #000000;
width: 100vw;
height: 100vh;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
position: absolute;
}
.label {
width: 100%;
padding: 0.2em 0.4em;
box-sizing: border-box;
}
.link {
width: auto;
padding: 0.1em 0.4em;
position: relative;
}
.link.selected:before {
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