浮雕中的六角弧背景动画效果
代码语言:html
所属分类:背景
代码描述:浮雕中的六角弧背景动画效果
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
body {
font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif;
background-color: #000;
color: #fff;
margin: 0;
padding: 0;
border-width:0;
cursor: pointer;
}
</style>
</head>
<body translate="no">
<script>
"use strict";
window.onload = function () {
const rayHexMin = 80;
const rayHexMax = 160;
const amplNoise = 30;
const minPerX = 1;
const maxPerX = 5;
const minPerY = 1;
const maxPerY = 5;
let canv, ctx; // canvas and context
let maxx, maxy;
let grid;
let nbx, nby;
let rayHex;
let tbSides;
/* for animation */
let events = [];
// shortcuts for Math.…
const mrandom = Math.random;
const mfloor = Math.floor;
const mround = Math.round;
const mceil = Math.ceil;
const mabs = Math.abs;
const mmin = Math.min;
const mmax = Math.max;
const mPI = Math.PI;
const mPIS2 = Math.PI / 2;
const m2PI = Math.PI * 2;
const msin = Math.sin;
const mcos = Math.cos;
const matan2 = Math.atan2;
const mhypot = Math.hypot;
const msqrt = Math.sqrt;
const rac3 = msqrt(3);
const rac3s2 = rac3 / 2;
const mPIS3 = Math.PI / 3;
//-----------------------------------------------------------------
function alea(min, max) {
// random number [min..max[ . If no max is provided, [0..min[
if (typeof max == 'undefined') return min * mrandom();
return min + (max - min) * mrandom();
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function intAlea(min, max) {
// random integer number [min..max[ . If no max is provided, [0..min[
if (typeof max == 'undefined') {
max = min;min = 0;
}
return mfloor(min + (max - min) * mrandom());
} // intAlea
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function Noise1DOneShot(period, min = 0, max = 1, random) {
/* returns a 1D single-shot noise generator.
the (optional) random function must return a value between 0 and 1
the returned function has no parameter, and will return a new number every tiime it is called.
If the random function provides reproductible values (and is not used elsewhere), this
one will return reproductible values too.
period should be > 1. The bigger period is, the smoother output noise is
*/
random = random || Math.random;
let currx = random(); // start with random offset
let y0 = min + (max - min) * random(); // 'previous' value
let y1 = min + (max - min) * random(); // 'next' value
let dx = 1 / period;
return function () {
currx += dx;
if (currx > 1) {
currx -= 1;
y0 = y1;
y1 = min + (max - min) * random();
}
let z = (3 - 2 * currx) * currx * currx;
return z * y1 + (1 - z) * y0;
};
} // Noise1DOneShot
//------------------------------------------------------------------------
// class Hexagon
let Hexagon;
{// scope for Hexagon
let orgx, orgy;
Hexagon = function (kx, ky) {
this.kx = kx;
this.ky = ky;
this.neighbours = [];
this.orient = intAlea(6);
}; // function Hexagon
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/* static method */
Hexagon.dimensions = function () {.........完整代码请登录后点击上方下载按钮下载查看
















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