three+gsap实现碎片幻灯片切换动画效果代码
代码语言:html
所属分类:幻灯片
代码描述:three+gsap实现碎片幻灯片切换动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
* {
margin: 0;
padding: 0;
}
body {
overflow: hidden;
}
.buttons {
position: absolute;
top: 50%;
transform: translateY(30vh);
text-align: center;
left: 0;
width: 100%;
font-size: 24px;
font-family: Garamond, Baskerville, "Baskerville Old Face", "Hoefler Text", "Times New Roman", serif;
font-size: 24px;
}
span {
cursor: pointer;
}
</style>
</head>
<body style="background-color: rgb(203, 218, 195); color: rgb(68, 68, 68);">
<div class="buttons">
<span class="prev">previous</span> ~
<span class="next">next</span>
</div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/gsap.3.5.2.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.122.js"></script>
<script>
const vertex = `
float PI = 3.1415926535897932384626433;
vec3 mod289(vec3 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec4 mod289(vec4 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec4 permute(vec4 x) {
return mod289(((x*34.0)+1.0)*x);
}
vec4 taylorInvSqrt(vec4 r){
return 1.79284291400159 - 0.85373472095314 * r;
}
float snoise(vec3 v) {
const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;
const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
// First corner
vec3 i = floor(v + dot(v, C.yyy) );
vec3 x0 = v - i + dot(i, C.xxx) ;
// Other corners
vec3 g = step(x0.yzx, x0.xyz);
vec3 l = 1.0 -.........完整代码请登录后点击上方下载按钮下载查看
















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