css+gsap实现三维警车巡逻动画效果代码
代码语言:html
所属分类:动画
代码描述:css+gsap实现三维警车巡逻动画效果代码,带声音
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
.cuboid {
width: 100%;
height: 100%;
position: relative;
}
.cuboid__side:nth-of-type(1) {
height: calc(var(--thickness) * 1vmin);
width: 100%;
position: absolute;
top: 0;
transform: translate(0, -50%) rotateX(90deg);
}
.cuboid__side:nth-of-type(2) {
height: 100%;
width: calc(var(--thickness) * 1vmin);
position: absolute;
top: 50%;
right: 0;
transform: translate(50%, -50%) rotateY(90deg);
}
.cuboid__side:nth-of-type(3) {
width: 100%;
height: calc(var(--thickness) * 1vmin);
position: absolute;
bottom: 0;
transform: translate(0%, 50%) rotateX(90deg);
}
.cuboid__side:nth-of-type(4) {
height: 100%;
width: calc(var(--thickness) * 1vmin);
position: absolute;
left: 0;
top: 50%;
transform: translate(-50%, -50%) rotateY(90deg);
}
.cuboid__side:nth-of-type(5) {
height: 100%;
width: 100%;
transform: translate3d(0, 0, calc(var(--thickness) * 0.5vmin));
position: absolute;
top: 0;
left: 0;
}
.cuboid__side:nth-of-type(6) {
height: 100%;
width: 100%;
transform: translate3d(0, 0, calc(var(--thickness) * -0.5vmin)) rotateY(180deg);
position: absolute;
top: 0;
left: 0;
}
*,
*:after,
*:before {
box-sizing: border-box;
transform-style: preserve-3d;
transition: background 0.1s ease;
}
body {
min-height: 100vh;
display: grid;
background: var(--bg);
place-items: center;
touch-action: none;
}
:root {
--base-size: 1vmin;
--base-height: calc(45 * 0.65);
--base-width: calc(75 * 0.65);
--speed: 0.4s;
--bg: hsl(210, 80%, calc((15 + (var(--on, 0) * 75)) * 1%));
--width: calc(var(--base-width) * var(--base-size));
--height: calc(var(--base-height) * var(--base-size));
--road-one: hsl(0, 0%, calc((40 + (var(--on, 0) * 35)) * 1%));
--road-two: hsl(0, 0%, calc((30 + (var(--on, 0) * 35)) * 1%));
--road-three: hsl(0, 0%, calc((20 + (var(--on, 0) * 35)) * 1%));
--road-four: hsl(0, 0%, calc((10 + (var(--on, 0) * 35)) * 1%));
--road-marking-one: hsl(0, 0%, calc((85 + (var(--on, 0) * 15)) * 1%));
--road-marking-two: hsl(0, 0%, calc((80 + (var(--on, 0) * 15)) * 1%));
--road-marking-three: hsl(0, 0%, calc((75 + (var(--on, 0) * 15)) * 1%));
--white-one: hsl(0, 0%, calc((85 + (var(--on, 0) * 10)) * 1%));
--white-two: hsl(0, 0%, calc((80 + (var(--on, 0) * 10)) * 1%));
--white-three: hsl(0, 0%, calc((75 + (var(--on, 0) * 10)) * 1%));
--white-four: hsl(0, 0%, calc((70 + (var(--on, 0) * 10)) * 1%));
--glass-one: hsl(210, 80%, calc((85 + (var(--on, 0) * 10)) * 1%));
--glass-two: hsl(210, 80%, calc((80 + (var(--on, 0) * 10)) * 1%));
--glass-three: hsl(210, 80%, calc((75 + (var(--on, 0) * 10)) * 1%));
--glass-four: hsl(210, 80%, calc((70 + (var(--on, 0) * 10)) * 1%));
--bumper-one: hsl(0, 0%, calc((80 + (var(--on, 0) * 10)) * 1%));
--bumper-two: hsl(0, 0%, calc((75 + (var(--on, 0) * 10)) * 1%));
--bumper-three: hsl(0, 0%, calc((70 + (var(--on, 0) * 10)) * 1%));
--bumper-four: hsl(0, 0%, calc((65 + (var(--on, 0) * 10)) * 1%));
--wheel-one: hsl(0, 0%, calc((15 + (var(--on, 0) * 10)) * 1%));
--wheel-two: hsl(0, 0%, calc((10 + (var(--on, 0) * 10)) * 1%));
--wheel-three: hsl(0, 0%, calc((5 + (var(--on, 0) * 10)) * 1%));
--wheel-four: hsl(0, 0%, calc((0 + (var(--on, 0) * 10)) * 1%));
--white-four: hsl(0, 0%, calc((70 + (var(--on, 0) * 10)) * 1%));
--black-one: hsl(0, 0%, calc((20 + (var(--on, 0) * 10)) * 1%));
--black-two: hsl(0, 0%, calc((15 + (var(--on, 0) * 10)) * 1%));
--black-three: hsl(0, 0%, calc((10 + (var(--on, 0) * 10)) * 1%));
--black-four: hsl(0, 0%, calc((5 + (var(--on, 0) * 10)) * 1%));
--hub: hsl(0, 0%, calc((65 + (var(--on, 0) * 25)) * 1%));
--glare: rg.........完整代码请登录后点击上方下载按钮下载查看
















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