shader-art实现一个噪点混沌油画效果河流天空效果代码

代码语言:html

所属分类:动画

代码描述:shader-art实现一个噪点混沌油画效果河流天空效果代码

代码标签: 噪点 混沌 油画 效果 河流 天空 效果

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>

  <meta charset="UTF-8">

  
  
<style>
body {
  display: flex;
  margin:0;
  height: 100vh;
}

shader-art {
  display: block;
  width: 100%;
  height: 100%;
}

shader-art canvas {
  display: block;
  width: 100%;
  height: 100%;
}
</style>


</head>

<body>
  <shader-art autoplay>
  <uniform type="float" name="scale" value="0.3" min="0.1" max="4" step="0.01" />
  <uniform type="float" name="ax" value="3" min="1" max="15" step=".1" />
  <uniform type="float" name="ay" value="5" min="1" max="15" step=".1" />
  <uniform type="float" name="az" value="7" min="1" max="15" step=".1" />
  <uniform type="float" name="aw" value="13" min="1" max="15" step=".1" />
  <uniform type="int" name="numOctaves" value="6" min="1" max="10" step="1" />
  <uniform type="color" name="color1" value="#ffffff" />
  <uniform type="color" name="color2" value="#ffafaf" />
  <uniform type="color" name="color3" value="#0099ff" />
  <uniform type="color" name="color4" value="#aaffff" />
  
  <script type="buffer" name="position" data-size="2">
    [-1, 1, -1,-1, 1,1, 1, 1, -1,-1, 1,-1]
  </script>
  <script type="buffer" name="uv" data-size="2">
    [ 0, 0,  0, 1, 1,0, 1, 0,  0, 1, 1, 1]
  </script>
  
  <script type="vert">
    precision highp float;
    attribute vec4 position;
    attribute vec2 uv;
    varying vec2 vUv;
    void main() {
      vUv = uv;
      gl_Position = position;
    }
  </script>
  <script type="frag">
    precision highp float;
    varying vec2 vUv;
    uniform float time;
    uniform float scale;
   .........完整代码请登录后点击上方下载按钮下载查看

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