three模拟火焰燃烧动画效果代码
代码语言:html
所属分类:动画
代码描述:three模拟火焰燃烧动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<html>
<head>
<style>
body {
background-color: #000;
margin: 0;
}
canvas {
display: block;
margin: 0 auto;
}
</style>
</head>
<body>
<div id="js-app">
<canvas width="350" height="350" style="width: 280px; height: 280px;"></canvas>
</div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.84.js"></script>
<script id="vertexShader" type="x-shader/x-vertex">
void main () {
gl_Position = vec4(position, 1.0);
}
</script>
<script id="fragmentShader" type="x-shader/x-vertex">
const int MAX_MARCHING_STEPS = 255;
const float MIN_DIST = 0.0;
const float MAX_DIST = 1000.0;
const float EPSILON = 0.0001;
const float SPHERE_R = 1.0;
const float BOX_W = 1.0;
const float BOX_D = 1.0;
const float BOX_H = 1.0;
uniform vec3 uResolution;
uniform float uTime;
#define M_PI 3.1415926535897932384626433832795
#define color1 vec4(1.0, 1.0, 1.0, 1.0)
#define color2 vec4(1.0, 0.8, 0.2, 1.0)
#define color3 vec4(1.0, 0.03, 0.0, 1.0)
#define color4 vec4(0.05, 0.02, 0.02, 1.0)
#define noiseSteps 1
#define noiseAmplitude 0.06
#define noiseFrequency 4.0
#define animation vec3(0.0, -6.0, 0.5)
#define background vec4(0.1, 0.0, 0.0, 1.0)
vec3 mod289 (vec3 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec4 mod289 (vec4 x) {
return x - floor(x * (1.0 / 289.0)) * 289.0;
}
vec4 permute (vec4 x) {
return mod289(((x*34.0)+1.0)*x);
}
vec4 taylorInvSqrt (vec4 r) {.........完整代码请登录后点击上方下载按钮下载查看
















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