three实现一个360全景中的三维赛车MP4/5效果代码
代码语言:html
所属分类:三维
代码描述:three实现一个360全景中的三维赛车MP4/5效果代码
代码标签: 360 全景 中的 三维 赛车 MP4 / 5 效果
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
margin: 0;
}
canvas {
width: 100%;
height: 100%;
}
button {
background: white;
color: black;
border: 1px solid black;
padding: 0.5em 1em;
position: absolute;
top: 1em;
left: 1em;
cursor: pointer;
}
</style>
</head>
<body >
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.126.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/GLTFLoader.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.126.js"></script>
<script>
class Scene {
constructor(sketch, settings) {
this.sketch = sketch;
this.settings = { ...settings };
this.scene = new THREE.Scene();
this.scene.background = new THREE.Color(0xffffff);
// this.scene.fog = new THREE.FogExp2(0x222277, 0.2);
return this.scene;
}}
class Renderer {
constructor(sketch, settings) {
this.sketch = sketch;
this.settings = { ...settings };
this.renderer = new THREE.WebGLRenderer({ antialias: true });
this.renderer.setSize(this.sketch.sizes.width, this.sketch.sizes.height);
this.renderer.setPixelRatio(Math.min(2, window.devicePixelRatio));
this.renderer.shadowMap.enabled = true;
th.........完整代码请登录后点击上方下载按钮下载查看
















网友评论0