three+webgl实现地球核爆炸动画效果代码
代码语言:html
所属分类:动画
代码描述:three+webgl实现地球核爆炸动画效果代码,只能运行在chrome浏览器上。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
html,
body {
height: 100%;
width: 100%;
}
body {
font-size: 62.5%;
background: #000;
overflow: hidden;
color: #fff;
font-family: serif;
-ms-scroll-chaining: none;
overscroll-behavior: none;
}
#loading {
background: #000;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 9999;
display: flex;
justify-content: center;
align-items: center;
visibility: visible;
opacity: 1;
transition: visibility 1.6s, opacity 1.6s;
}
#loading .circle {
width: 50px;
height: 50px;
background: #fff;
border-radius: 50%;
opacity: 0;
transform: scale(0, 0);
-webkit-animation: circle-animation 1.6s ease-in-out 0s infinite normal none;
animation: circle-animation 1.6s ease-in-out 0s infinite normal none;
}
#loading.loaded {
visibility: hidden;
opacity: 0;
}
#container {
width: 100%;
height: 100%;
}
#container .box {
color: #fff;
font-size: 4.8rem;
position: fixed;
z-index: 1;
top: 50%;
left: 10%;
transform: translateY(-50%);
overflow: hidden;
}
#container .box h1 {
padding-bottom: 0.8rem;
}
#container .box p {
font-size: 0.8rem;
}
/** css animation */
@-webkit-keyframes circle-animation {
0% {
opacity: 0;
transform: scale(0, 0);
}
50% {
opacity: 1;
transform: scale(1, 1);
}
}
@keyframes circle-animation {
0% {
opacity: 0;
transform: scale(0, 0);
}
50% {
opacity: 1;
transform: scale(1, 1);
}
}
</style>
</head>
<body >
<div id="loading">
<div class="circle"></div>
</div>
<div id="container">
<div class="box">
<h1>Lavos</h1>
<p>Hello, I'm here to destroy the Earth!</p>
</div>
</div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/Stats-16.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.126.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.126.js"></script>
<script >
/** vertex shader source */
const vertexShader = `
attribute vec2 reference;
uniform float uTime;
uniform bool uPressed;
uniform sampler2D texturePosition;
varying vec3 vPosition;
varying vec3 vNormal;
varying vec2 vUv;
float PI = 3.14159265359;
void main(){
vec3 pos = texture2D(texturePosition, reference).xyz;
float dist = length(pos);
// Referred to https://t..........完整代码请登录后点击上方下载按钮下载查看
















网友评论0