three+webgl实现地球核爆炸动画效果代码

代码语言:html

所属分类:动画

代码描述:three+webgl实现地球核爆炸动画效果代码,只能运行在chrome浏览器上。

代码标签: 核爆炸 动画 效果

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开


<!DOCTYPE html>
<html lang="en" >

<head>

  <meta charset="UTF-8">
  

  
  
<style>
html,
body {
  height: 100%;
  width: 100%;
}
body {
  font-size: 62.5%;
  background: #000;
  overflow: hidden;
  color: #fff;
  font-family: serif;
  -ms-scroll-chaining: none;
      overscroll-behavior: none;
}
#loading {
  background: #000;
  position: fixed;
  top: 0;
  left: 0;
  width: 100%;
  height: 100%;
  z-index: 9999;
  display: flex;
  justify-content: center;
  align-items: center;
  visibility: visible;
  opacity: 1;
  transition: visibility 1.6s, opacity 1.6s;
}
#loading .circle {
  width: 50px;
  height: 50px;
  background: #fff;
  border-radius: 50%;
  opacity: 0;
  transform: scale(0, 0);
  -webkit-animation: circle-animation 1.6s ease-in-out 0s infinite normal none;
          animation: circle-animation 1.6s ease-in-out 0s infinite normal none;
}
#loading.loaded {
  visibility: hidden;
  opacity: 0;
}
#container {
  width: 100%;
  height: 100%;
}
#container .box {
  color: #fff;
  font-size: 4.8rem;
  position: fixed;
  z-index: 1;
  top: 50%;
  left: 10%;
  transform: translateY(-50%);
  overflow: hidden;
}
#container .box h1 {
  padding-bottom: 0.8rem;
}
#container .box p {
  font-size: 0.8rem;
}
/** css animation */
@-webkit-keyframes circle-animation {
  0% {
    opacity: 0;
    transform: scale(0, 0);
  }
  50% {
    opacity: 1;
    transform: scale(1, 1);
  }
}
@keyframes circle-animation {
  0% {
    opacity: 0;
    transform: scale(0, 0);
  }
  50% {
    opacity: 1;
    transform: scale(1, 1);
  }
}
</style>




</head>

<body >
  <div id="loading">
  <div class="circle"></div>
</div>
<div id="container">
  <div class="box">
    <h1>Lavos</h1>
    <p>Hello, I'm here to destroy the Earth!</p>
  </div>
</div>

<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/Stats-16.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.126.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.126.js"></script>
      <script >


/** vertex shader source */
const vertexShader = `
attribute vec2 reference;

uniform float uTime;
uniform bool uPressed;
uniform sampler2D texturePosition;

varying vec3 vPosition;
varying vec3 vNormal;
varying vec2 vUv;

float PI = 3.14159265359;

void main(){
  vec3 pos = texture2D(texturePosition, reference).xyz;
  
  float dist = length(pos);
  // Referred to https://t..........完整代码请登录后点击上方下载按钮下载查看

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