js实现一个压扁小鸟小游戏代码

代码语言:html

所属分类:游戏

代码描述:js实现一个压扁小鸟小游戏代码

代码标签: 压扁 小鸟 小游戏

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<html xmlns="http://www.w3.org/1999/xhtml">

<head>
    <meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
    <title></title>
    <meta name="description" content="你恨 flappy bird 吗?你每天晚上对着那个愚蠢的鸟做噩梦吗? 压扁它们!.">
    <meta property="og:description" content="你恨 flappy bird 吗?你每天晚上对着那个愚蠢的鸟做噩梦吗? 压扁它们!.">
    <meta property="og:type" content="website">
    <meta property="og:title" content="Squishy Bird">
    <meta property="og:site_name" content="Squishy Birds">
    <meta name="viewport" content="user-scalable=no, initial-scale=0.5, width=610, height=1024">
</head>

<body style="margin: 0px; overflow: hidden;-moz-user-select: none;-webkit-user-select: none;user-select: none;">
    <div id="lgd" style="width: 300px; height: 64px; position: absolute; left: 533px; top: 301px; font-family: Verdana; font-size: 16px; font-weight: bold; text-align: center;">Loading...</div>
    <script type="text/javascript">
        document.body.style.margin = '0px';
document.body.style.overflow = 'hidden';

var raf = function (x) { alert('Your browser is not compatible with this site. Sorry :('); }
if (window.requestAnimationFrame) raf = window.requestAnimationFrame;       // Firefox 23 / IE 10 / Chrome / Safari 7 (incl. iOS)
else if (window.mozRequestAnimationFrame) raf = window.mozRequestAnimationFrame;    // Firefox < 23
else if (window.webkitRequestAnimationFrame) raf = window.webkitRequestAnimationFrame; // Older versions of Safari / Chrome



var game = {};
game.ended = false;
game.div = document.createElement('div');
game.div.style.overflow = 'hidden';
game.div.style.position = 'relative';
game.div.style.width = '100%';
game.div.style.height = '100%';
document.body.appendChild(game.div);





var resize = function () {
 ww = Math.ceil(window.innerWidth);
 hh = Math.ceil(window.innerHeight);
 
 var fblikebox = document.getElementById('fblikebox');
 var googbox = document.getElementById('googbox');
 if (fblikebox) {
  if (hh < 710) {
   fblikebox.style.right = '178px';
   if (googbox) {
    googbox.style.bottom = '5px';
    googbox.style.top = 'auto';
   }
  } else {
   fblikebox.style.right = '8px';
   if (googbox) {
    googbox.style.top = '5px';
    googbox.style.bottom = 'auto';
   }
  }
 }
 
 game.div.style.width = ww+'px';
 game.div.style.height = hh+'px';
 
 pipe_center = (hh - 88)/2;
 
 game.canvas.width = ww;
 game.canvas.height = hh;
 game.ctx.fillStyle = '#71c5cf';
 game.ctx.fillRect(0, 0, ww, hh);
 
 ground.canvas.width = ww;
 ground.canvas.height = 88;
 ground.ctx.fillStyle = '#ddd894';
 ground.ctx.fillRect(0, 0, ww, 88);
 var gx = 0;
 while (gx < ww) {
  ground.ctx.drawImage(ground.bit, gx, 0);
  gx += 48;
 }
 
 ground.canvas.style.left = '0px';
 ground.canvas.style.top = (hh - 88)+'px';
 
 
 logo.reposition();
 gameover.reposition();
 c2s.reposition();
 //fbshare.reposition();
 playagain.reposition();
 

 parody.div.style.left = Math.round((ww - 800)/2)+'px';
 parody.div.style.top = (hh - 28)+'px';


 var i = 0;
 for (var xx = -3; xx <= 3; xx++) {
  for (var yy = -3; yy <= 3; yy++) {
   var div = score.divs[i];
   i++;
   div.style.left = Math.round(xx + (ww - 300)/2)+'px';
   div.style.top = (yy + 20)+'px';
  }
 }
 
 
 city.canvas.width = ww;
 city.canvas.height = 256;
 city.ctx.clearRect(0, 0, ww, 256);
 var gx = 0;
 while (gx < ww) {
  city.ctx.drawImage(city.bit, gx, 0);
  gx += 300;
 }
 
 city.canvas.style.left = '0px';
 city.canvas.style.top = (hh - 256 - 88)+'px';
 
 
 
 
 
 
 
 trees.canvas.width = ww;
 trees.canvas.height = 216;
 trees.ctx.clearRect(0, 0, ww, 216);
 var gx = 0;
 while (gx < ww) {
  trees.ctx.drawImage(trees.bit, gx, 0);
  gx += 300;
 }
 
 trees.canvas.style.left = '0px';
 trees.canvas.style.top = (hh - 216 - 88)+'px';
 
 
 
 
 
 pipe_x = Math.floor(ww/2 - 148/2);
 
 pipe1.img.style.left = pipe_x+'px';
 pipe2.img.style.left = pipe_x+'px';
 
 for (var i = bloods.length-1; i>=0; i--) {
  var blood = bloods[i];
  repositionBlood(blood);
 }
 
}

var want_image_count = 0;
var loadGameImage = function (n) {
 want_image_count++;
 var o = document.createElement('img');
 o.onload = function () {
  want_image_count--;
  if ((want_image_count == 0) && (want_sound_count == 0)) {
   gameLoaded();
  }
 }
 o.src = n;
 return o;
}

//var sounds_playing = [];
var want_sound_count = 0;
var loadGameSound = function (n, chc) { // file name, channel count
 var o = {};
 
 o.channels = [].........完整代码请登录后点击上方下载按钮下载查看

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