js实现一个压扁小鸟小游戏代码
代码语言:html
所属分类:游戏
代码描述:js实现一个压扁小鸟小游戏代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title></title>
<meta name="description" content="你恨 flappy bird 吗?你每天晚上对着那个愚蠢的鸟做噩梦吗? 压扁它们!.">
<meta property="og:description" content="你恨 flappy bird 吗?你每天晚上对着那个愚蠢的鸟做噩梦吗? 压扁它们!.">
<meta property="og:type" content="website">
<meta property="og:title" content="Squishy Bird">
<meta property="og:site_name" content="Squishy Birds">
<meta name="viewport" content="user-scalable=no, initial-scale=0.5, width=610, height=1024">
</head>
<body style="margin: 0px; overflow: hidden;-moz-user-select: none;-webkit-user-select: none;user-select: none;">
<div id="lgd" style="width: 300px; height: 64px; position: absolute; left: 533px; top: 301px; font-family: Verdana; font-size: 16px; font-weight: bold; text-align: center;">Loading...</div>
<script type="text/javascript">
document.body.style.margin = '0px';
document.body.style.overflow = 'hidden';
var raf = function (x) { alert('Your browser is not compatible with this site. Sorry :('); }
if (window.requestAnimationFrame) raf = window.requestAnimationFrame; // Firefox 23 / IE 10 / Chrome / Safari 7 (incl. iOS)
else if (window.mozRequestAnimationFrame) raf = window.mozRequestAnimationFrame; // Firefox < 23
else if (window.webkitRequestAnimationFrame) raf = window.webkitRequestAnimationFrame; // Older versions of Safari / Chrome
var game = {};
game.ended = false;
game.div = document.createElement('div');
game.div.style.overflow = 'hidden';
game.div.style.position = 'relative';
game.div.style.width = '100%';
game.div.style.height = '100%';
document.body.appendChild(game.div);
var resize = function () {
ww = Math.ceil(window.innerWidth);
hh = Math.ceil(window.innerHeight);
var fblikebox = document.getElementById('fblikebox');
var googbox = document.getElementById('googbox');
if (fblikebox) {
if (hh < 710) {
fblikebox.style.right = '178px';
if (googbox) {
googbox.style.bottom = '5px';
googbox.style.top = 'auto';
}
} else {
fblikebox.style.right = '8px';
if (googbox) {
googbox.style.top = '5px';
googbox.style.bottom = 'auto';
}
}
}
game.div.style.width = ww+'px';
game.div.style.height = hh+'px';
pipe_center = (hh - 88)/2;
game.canvas.width = ww;
game.canvas.height = hh;
game.ctx.fillStyle = '#71c5cf';
game.ctx.fillRect(0, 0, ww, hh);
ground.canvas.width = ww;
ground.canvas.height = 88;
ground.ctx.fillStyle = '#ddd894';
ground.ctx.fillRect(0, 0, ww, 88);
var gx = 0;
while (gx < ww) {
ground.ctx.drawImage(ground.bit, gx, 0);
gx += 48;
}
ground.canvas.style.left = '0px';
ground.canvas.style.top = (hh - 88)+'px';
logo.reposition();
gameover.reposition();
c2s.reposition();
//fbshare.reposition();
playagain.reposition();
parody.div.style.left = Math.round((ww - 800)/2)+'px';
parody.div.style.top = (hh - 28)+'px';
var i = 0;
for (var xx = -3; xx <= 3; xx++) {
for (var yy = -3; yy <= 3; yy++) {
var div = score.divs[i];
i++;
div.style.left = Math.round(xx + (ww - 300)/2)+'px';
div.style.top = (yy + 20)+'px';
}
}
city.canvas.width = ww;
city.canvas.height = 256;
city.ctx.clearRect(0, 0, ww, 256);
var gx = 0;
while (gx < ww) {
city.ctx.drawImage(city.bit, gx, 0);
gx += 300;
}
city.canvas.style.left = '0px';
city.canvas.style.top = (hh - 256 - 88)+'px';
trees.canvas.width = ww;
trees.canvas.height = 216;
trees.ctx.clearRect(0, 0, ww, 216);
var gx = 0;
while (gx < ww) {
trees.ctx.drawImage(trees.bit, gx, 0);
gx += 300;
}
trees.canvas.style.left = '0px';
trees.canvas.style.top = (hh - 216 - 88)+'px';
pipe_x = Math.floor(ww/2 - 148/2);
pipe1.img.style.left = pipe_x+'px';
pipe2.img.style.left = pipe_x+'px';
for (var i = bloods.length-1; i>=0; i--) {
var blood = bloods[i];
repositionBlood(blood);
}
}
var want_image_count = 0;
var loadGameImage = function (n) {
want_image_count++;
var o = document.createElement('img');
o.onload = function () {
want_image_count--;
if ((want_image_count == 0) && (want_sound_count == 0)) {
gameLoaded();
}
}
o.src = n;
return o;
}
//var sounds_playing = [];
var want_sound_count = 0;
var loadGameSound = function (n, chc) { // file name, channel count
var o = {};
o.channels = [].........完整代码请登录后点击上方下载按钮下载查看
















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