three+gsap实现带音乐三维爱心表白动画效果代码
代码语言:html
所属分类:表白
代码描述:three+gsap实现带音乐webgl三维爱心表白动画效果代码,点击爱心播放音乐动画开始。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
* {
margin: 0;
padding: 0;
box-sizing: border-box;
}
html,
body {
overflow: hidden;
background: #16000a;
}
body {
-webkit-font-smoothing: antialiased;
color: #ffdada;
}
.webgl {
position: fixed;
width: 100vw;
height: 100vh;
top: 0;
left: 0;
outline: none;
}
body::before {
content: "";
position: absolute;
border: 8px solid;
inset: 1rem;
z-index: 100;
pointer-events: none;
}
h1 {
position: absolute;
top: 10vh;
left: 2.5rem;
right: 1rem;
text-align: center;
font-family: ador-hairline, sans-serif;
font-weight: 900;
font-size: max(1rem, 3vh);
}
button {
position: absolute;
left: 0;
top: 0;
bottom: 0;
height: 12vh;
width: 12vh;
transform: translateY(2vh);
right: 0;
margin: auto;
-webkit-appearance: none;
background: transparent;
color: inherit;
border: none;
cursor: pointer;
}
svg {
width: 3.5vh;
}
</style>
</head>
<body >
<canvas class="webgl"></canvas>
<h1>
With Love
</h1>
<button id="play-music" type="button" aria-label="Play music"><svg fill="currentColor" viewBox="0 0 512 512" width="100" title="music">
<path d="M470.38 1.51L150.41 96A32 32 0 0 0 128 126.51v261.41A139 139 0 0 0 96 384c-53 0-96 28.66-96 64s43 64 96 64 96-28.66 96-64V214.32l256-75v184.61a138.4 138.4 0 0 0-32-3.93c-53 0-96 28.66-96 64s43 64 96 64 96-28.65 96-64V32a32 32 0 0 0-41.62-30.49z" />
</svg></button>
<script type="x-shader/x-vertex" id="vertexShader">
#define M_PI 3.1415926535897932384626433832795
uniform float uTime;
uniform float uSize;
attribute float aScale;
attribute vec3 aColor;
attribute float random;
attribute float random1;
attribute float aSpeed;
varying vec3 vColor;
varying vec2 vUv;
void main() {
float sign = 2.0* (step(random, 0.5) -.5);
float t = sign*mod(-uTime * aSpeed* 0.005 + 10.0*aSpeed*aSpeed, M_PI);
float a = pow(t, 2.1) * pow((t - sign * M_PI), 2.3);
float radius = 0.14;
vec3 myOffset =
vec3(t, t, 0.0);
myOffset = vec3(radius *16.0 * pow(sin(t), 2.0) * sin(t), radius * (13.0 * cos(t) - 5.0 * cos(2.0 * t) - 2.0 * cos(3.0 * t) - cos(4.0 * t)), .15*(a*(random1 - .5))*sin(abs(10.0*(sin(.2*uTime + .2*random)))*t));
vec3 displacedPosition = myOffset;
vec4 modelPosition = modelMatrix * vec4(displacedPosition.xyz, 1.0);
vec4 viewPosition = viewMatrix * modelPosition;
viewPo.........完整代码请登录后点击上方下载按钮下载查看
















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