threejs实现三维虫洞旋涡动画效果代码
代码语言:html
所属分类:三维
代码描述:threejs实现三维虫洞旋涡动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<style>
body {
margin: 0;
padding: 0;
}
#container {
position: fixed;
touch-action: none;
}
</style>
</head>
<body>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three-min.js"></script>
<script id="vertexShader" type="x-shader/x-vertex">
void main() {
gl_Position = vec4( position, 1.0 );
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
uniform sampler2D u_noise;
#define PI 3.141592653589793
#define TAU 6.283185307179586
const int octaves = 2;
const float seed = 43758.5453123;
const float seed2 = 73156.8473192;
// float r1 = 0.1 + ((u_mouse.y + 0.5) * .1);
// float r2 = 0.4 + (u_mouse.x * .2);
float r1 = 0.2;
float r2 = 0.9;
// These awesome complex Math functions curtesy of
// https://github.com/mkovacs/reim/blob/master/reim.glsl
vec2 cCis(float r);
vec2 cLog(vec2 c); // principal value
vec2 cInv(vec2 c);
float cArg(vec2 c);
float cAbs(vec2 c);
vec2 cMul(vec2 a, vec2 b);
vec2 cDiv(vec2 a, vec2 b);
vec2 cCis(float r)
{
return vec2( cos(r), sin(r) );
}
vec2 cExp(vec2 c)
{
return exp(c.x) * cCis(c.y);
}
.........完整代码请登录后点击上方下载按钮下载查看
















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