three实现多种闪电动画效果代码
代码语言:html
所属分类:三维
代码描述:three实现多种闪电动画效果代码,可调节参数实现不同的闪电效果
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>
<body>
<div id="container"></div>
<div id="info"> webgl - lightning strike</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.3.6.js"></script>
<script type="importmap">
{
"imports": {
"three": "//repo.bfw.wiki/bfwtool/build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/stats.module.js';
import { GUI } from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/lil-gui.module.min.js';
import { OrbitControls } from '//repo.bfw.wiki/bfwtool/examples/jsm/controls/OrbitControls.js';
import { LightningStrike } from '//repo.bfw.wiki/bfwtool/examples/jsm/geometries/LightningStrike.js';
import { LightningStorm } from '//repo.bfw.wiki/bfwtool/examples/jsm/objects/LightningStorm.js';
import { EffectComposer } from '//repo.bfw.wiki/bfwtool/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from '//repo.bfw.wiki/bfwtool/examples/jsm/postprocessing/RenderPass.js';
import { OutlinePass } from '//repo.bfw.wiki/bfwtool/examples/jsm/postprocessing/OutlinePass.js';
let container, stats;
let scene, renderer, composer, gui;
let currentSceneIndex = 0;
let currentTime = 0;
const sceneCreators = [
createConesScene,
createPlasmaBallScene,
createStormScene
];
const clock = new THREE.Clock();
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
init();
animate();
function init() {
container = document.getElementById( 'container' );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputEncoding = THREE.sRGBEncoding;
container.appendChild( renderer.domElement );
composer = new EffectComposer( renderer );
stats = new Stats();
container.appendChild( stats.dom );
window.addEventListener( 'resize', onWindowResize );
createScene();
}
function createScene() {
scene = sceneCreators[ currentSceneIndex ]();
createGUI();
}
function onWindowResize() {
scene.userData.camera.aspect = window.innerWidth / window.innerHeight;
scene.userData.camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
composer.setSize( window.innerWidth, window.innerHeight );
}
//
function createGUI() {
if ( gui ) {
gui.destroy();
}
gui = new GUI( { width: 315 } );
const sceneFolder = gui.addFolder( 'Scene' );
scene.userData.sceneIndex = currentSceneIndex;
sceneFolder.add( scene.userData, 'sceneIndex', { 'Electric Cones': 0, 'Plasma Ball': 1, 'Storm': 2 } ).name( 'Scene' ).onChange( function ( value ) {
currentSceneIndex = value;
createScene();
} );
scene.userData.timeRate = 1;
sceneFolder.add( scene.userData, 'timeRate', scene.userData.canGoBackwardsInTime ? - 1 : 0, 1 ).name( 'Time rate' );
sceneFolder.open();
const graphicsFolder = gui.addFolder( 'Graphic.........完整代码请登录后点击上方下载按钮下载查看
















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