three实现多种闪电动画效果代码
代码语言:html
所属分类:三维
代码描述:three实现多种闪电动画效果代码,可调节参数实现不同的闪电效果
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>
<body>
<div id="container"></div>
<div id="info"> webgl - lightning strike</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.3.6.js"></script>
<script type="importmap">
{
"imports": {
"three": "//repo.bfw.wiki/bfwtool/build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/stats.module.js';
import { GUI } from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/lil-gui.module.min.js';
import { OrbitControls } from '//repo.bfw.wiki/bfwtool/examples/jsm/controls/OrbitControls.js';
import { LightningStrike } from '//repo.bfw.wiki/bfwtool/examples/jsm/geometries/LightningStrike.js';
import { LightningStorm } from '//repo.bfw.wiki/bfwtool/examples/jsm/objects/LightningStorm.js';
import { EffectComposer } from '//repo.bfw.wiki/bfwtool/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from '//repo.bfw.wiki/bfwtool/examples/jsm/postprocessing/RenderPass.js';
import { OutlinePass } from '//repo.bfw.wiki/bfwtool/examples/jsm/postprocessing/OutlinePass.js';
let container, stats;
let scene, renderer, composer, gui;
let currentSceneIndex = 0;
let currentTime = 0;
const sceneCreators = [
createConesScene,
createPlasmaBallScene,
createStormScene
];
const clock = new THREE.Clock();
const raycaster = new THREE.Raycaster();
const mouse = new THREE.Vector2();
init();
animate();
function init() {
container = document.getElementById( 'container' );
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( wi.........完整代码请登录后点击上方下载按钮下载查看
















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