three实现彩色阴影变幻动画效果代码

代码语言:html

所属分类:动画

代码描述:three实现彩色阴影变幻动画效果代码

代码标签: three 彩色 阴影 变幻 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>

  <meta charset="UTF-8">
  

  <meta name="viewport" content="width=device-width, initial-scale=1">

  
<style>
body {
  color: rgba(240,240,240, 0.8);
  margin: 0;
  text-align: center;
  background-color: black;
}
canvas {
  display: block;
  width: 100%;
  height: 100%;
}
p {
  color: rgba(240,240,240, 0.8)
}
.header {
  top: 45%;
}
.footer {
  bottom:3%;
}
.description {
  color: gray;
  padding-top: 50px;
}
a, a:hover, a:visited {
  color: white;
  text-decoration: none;
} 
.disable-selection {
     -moz-user-select: none; /* Firefox */
      -ms-user-select: none; /* Internet Explorer */
   -khtml-user-select: none; /* KHTML browsers (e.g. Konqueror) */
  -webkit-user-select: none; /* Chrome, Safari, and Opera */
  -webkit-touch-callout: none; /* Disable Android and iOS callouts*/
}
h1::after {
  content: ' Three JS';
  font-size: 12px;
  position:absolute;
  top: 3px;
  padding-left: 5px;
  font-weight: 400;
}
h2::after {
  content: '2';
  font-size: 12px;
  position:absolute;
  top: 14px;
  padding-left: 5px;
}
</style>


</head>

<body >
  <div class="container fixed-top header disable-selection">
  <div class="row">
    <div class="col">
      <h1><strong>Shader Moon</strong></h1>
      <p role="button" onclick="randomMoon()">Generate Random Moon</p>
    </div>
  </div>
</div>
<!-- Original Code Experiment by Jaume Sanchez Elias-->
<!-- https://www.clicktorelease.com/blog/experiments-with-perlin-noise/-->
<script id="vertexShader" type="x-shader/x-vertex">
  void main() {
    gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
  }
</script>
<script id="ortho-vs" type="x-shader/x-vertex">
  varying vec2 vUv;
  void main() {
    vUv = uv;
    gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 0.5 );
  }
</script>
<script id="noiseVertexShader" type="x-shader/x-vertex">
  //
  // GLSL textureless classic 3D noise "cnoise",
  // with an RSL-style periodic variant "pnoise".
  // Author:  Stefan Gustavson (stefan.gustavson@liu.se)
  // Version: 2011-10-11
  //
  // Many thanks to Ian McEwan of Ashima Arts for the
  // ideas for permutation and g.........完整代码请登录后点击上方下载按钮下载查看

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