three实现无数三维爱心跳动表白动画效果代码
代码语言:html
所属分类:表白
代码描述:three实现无数三维爱心跳动表白动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<style>
body {
margin: 0;
padding: 0;
}
#container {
left: 50%;
position: fixed;
transform: translate(-50%, -50%);
top: 50%;
}
</style>
</head>
<body>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.88.js"></script>
<script id="vertexShader" type="x-shader/x-vertex">
void main() {
gl_Position = vec4( position, 1.0 );
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
uniform vec2 u_resolution;
uniform float u_time;
uniform vec2 u_mouse;
const int octaves = 2;
const float seed = 43758.5453123;
const float seed2 = 73156.8473192;
// Epsilon value
const float eps = 0.005;
const vec3 ambientLight = 0.99 * vec3(1.0, 1.0, 1.0);
const vec3 light1Pos = vec3(10., 5.0, -25.0);
const vec3 light1Intensity = vec3(0.35);
const vec3 light2Pos = vec3(-20., -25.0, 85.0);
const vec3 light2Intensity = vec3(0.2);
// movement variables
vec3 movement = vec3(.0);
// Gloable variables for the raymarching algorithm.
const int maxIterations = 256;
const int maxIterationsShad = 16;
const float stepScale = .7;
const float stopThreshold = 0.001;
mat4 rotationMatrix(vec3 axis, float angle)
{
axis = normalize(axis);
float s = sin(angle);
float c = cos(angle);
float oc = 1.0 - c;
return mat4(oc * axis.x * axis.x + c, oc * axis.x * axis.y - axis.z * s, oc * axis.z * axis.x + axis.y * s, 0.0,
oc * axis.x * axis.y + axis.z * s, oc * axis.y * axis.y + c, oc * axis.y * axis.z - axis.x * s, 0.0,
oc * axis.z * axis.x - axis.y * s, oc * axis.y * axis.z + axis.x * s, oc * axis.z * axis.z + c, 0.0,
0.0, 0.0, 0.0, 1.0);
}
float length2( vec2 p )
{
return sqrt( p.x*p.x + p.y*p.y );
}
float length6( vec2 p )
{
p = p*p*p; p = p*p;
return pow( p.x + p.y, 1.0/6.0 );
}
float length8( vec2 p )
{
p = p*p; p = p*p; p = p*p;
return .........完整代码请登录后点击上方下载按钮下载查看
















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