three+gsap+webgl实现炫酷流体液体彩色流动动画效果代码
代码语言:html
所属分类:动画
代码描述:three+gsap +webgl实现炫酷流体液体彩色流动动画效果代码
代码标签: three gsap webgl 炫酷 流体 液体 彩色 流动 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> *{ margin: 0px;} </style> </head> <body > <div id="shader"></div> <script id="vertex" type="x-shader/x-vertex"> varying vec2 vUv; void main() { gl_Position = vec4(position, 1.0); vUv = uv; } </script> <script id="fragment" type="x-shader/x-fragment"> precision highp float; uniform vec2 u_resolution; uniform float uTime; uniform float u_number; varying vec2 vUv; uniform vec2 uMouse; const float PI = 3.1415926535897932384626433832795; const float TAU = PI * 2.; uniform float u_progress; void coswarp(inout vec3 trip, float warpsScale ){ trip.xyz += warpsScale * .1 * sin(3. * trip.yzx + (uTime * .15)); trip.xyz += warpsScale * .05 * sin(11. * trip.yzx + (uTime * .15)); trip.xyz += warpsScale * .025 * sin(17. * trip.yzx + (uTime * .15)); } void uvRipple(inout vec2 uv, float intensity){ vec2 p = uv -.5; float cLength=length(p); uv= uv +(p/cLength)*cos(cLength*15.0-uTime*.5)*intensity; } void main() { vec2 uv = (gl_FragCoord.xy - u_resolution * .5) / u_resolution.yy + 0.5; //uv = vUv; float t = (uTime * .4) + length(uv-.5); uv.x += sin(t); uv.y+= cos(t); vec3 color = vec3(uv.x, uv.y, 1.); coswarp(color, 2.); coswarp(color, 2.); coswarp(color, 2.); vec3 color2 = color; vec2 uv2 = uv; uv = fract(vec2(uv.x * (3. + cos(t)) * color.r, uv.y * (2. + sin(t)) * color.g)); color = vec3(uv.x, uv.y, 1.); color = vec3(step(color.r, .8), step(color.r, .7), step(color.r, .6)); color = mix(color, 1.-color, step(length(uv), color2.b)); color = mix(color, color2, step(length(uv-.5),.5)); color = mix(color, 1.-color, step(length(uv2-.5),.6)); gl_FragColor = vec4(vec3(color.r, color.g, color.b), 1.); } </script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/gsap.3.10.4.js"></script> <script type="text/javascript.........完整代码请登录后点击上方下载按钮下载查看
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