webgl+canvas实现水液体涟漪动画效果代码
代码语言:html
所属分类:动画
代码描述:webgl+canvas实现水液体涟漪动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> * { box-sizing: border-box; } html, body { margin: 0; min-height: 100vh; overflow: hidden; background:black; touch-action: none; } canvas { width: 100%; height: auto; object-fit: contain; } .wrapper { z-index:100; position:absolute; width:100%; height:100%; background:transparent; opacity:.3; } .wrapper .choral{ z-index:100; position:absolute; width:100%; height:100%; background-image:url(//repo.bfw.wiki/bfwrepo/images/sea/ocean.jpeg); opacity:.1; -webkit-animation: changes infinite; animation-duration:1000s; animation-delay:0s; background-size:300%; animation-direction: alternate-reverse; background-repeat: no-repeat; } @keyframes changes {0% {opacity:0;} 100% {background-image:url(//repo.bfw.wiki/bfwrepo/images/sea/ocean.jpeg);background-size:400%; } } .wrapper .fish { position:absolute; top:-5%; left:-20%; width:200%; height:300%; background-image:url(//repo.bfw.wiki/bfwrepo/images/sea/fish.jpg); opacity:0; border-radius:10%; -webkit-animation: shadows infinite; animation-duration:22s; animation-delay:0s; background-size:100%; background-repeat: no-repeat; } .wrapper .fish2 { position:absolute; top:-10%; left:-20%; width:160%; height:150%; background-image:url(//repo.bfw.wiki/bfwrepo/images/sea/fish.jpg); opacity:0; border-radius:5%; -webkit-animation: shadows infinite; animation-duration:22s; animation-delay:25s; background-size:100%; background-repeat: no-repeat; } .wrapper .fish3 { position:absolute; top:-5%; left:-20%; width:150%; height:180%; border-radius:11%; background-image:url(//repo.bfw.wiki/bfwrepo/images/sea/fish.jpg); opacity:0; -webkit-animation: shadows infinite; animation-duration:22s; animation-delay:6s; background-size:100%; background-repeat: no-repeat; } .wrapper .fish4 { position:absolute; top:-20%; left:-20%; width:200%; height:200%; background-image:url(//repo.bfw.wiki/bfwrepo/images/sea/fish.jpg); opacity:0; border-radius:8%; -webkit-animation: shadows infinite; animation-duration:22s; animation-delay:9s; background-size:100%; background-repeat: no-repeat; } .wrapper .fish5 { position:absolute; top:0%; left:-20%; width:140%; height:140%; background-image:url(//repo.bfw.wiki/bfwrepo/images/sea/fish.jpg); opacity:0; border-radius: 10%; -webkit-animation: shadows infinite; animation-duration:22s; animation-delay:12s; background-size:100%; background-repeat: no-repeat; } .wrapper .fish6 { position:absolute; top:-10%; left:-20%; width:140%; height:150%; background-image:url(//repo.bfw.wiki/bfwrepo/images/sea/fish.jpg); opacity:0; border-radius: 10%; -webkit-animation: shadows infinite; animation-duration:22s; animation-delay:15s; background-size:100%; background-repeat: no-repeat; } @keyframes shadows { 10% {opacity:.1;} 15% {opacity:.07;background-size:100%} 20% {background-size:101%} 45% {opacity:0;} 100% {opacity:0; left:10%; top:1%; background-size:110%} } .wrapper .largefish { position:absolute; top:0%; left:0%; width:100%; height:100%; background-image:url(//repo.bfw.wiki/bfwrepo/images/sea/fish.jpg); opacity:0; -webkit-animation: approaching infinite; animation-duration:40s; animation-delay:0s; background-size:200%; background-repeat: no-repeat; } .wrapper .largefish3 { position:absolute; top:0%; left:0%; width:100%; height:100%; background-image:url(//repo.bfw.wiki/bfwrepo/images/sea/fish.jpg); opacity:0; -webkit-animation: approaching infinite; animation-duration:40s; animation-delay:20s; background-size:200%; background-repeat: no-repeat; } @keyframes approaching { 50% {opacity:.2;left:0%;} 100% {opacity:0; background-size:800%;} } </style> </head> <body> <div class="wrapper"> <div class="fish"></div> <div class="fish2"></div> <div class="fish3"></div> <div class="fish4"></div> <div class="fish5"></div> <div class="fish6"></div> <div class="largefish"></div> <div class="largefish2"></div> <div class="largefish3"></div> <div class="seaColor"></div> <div class="choral"></div> </div> <!-- partial:index.partial.html --> <canvas id="canvas"> </canvas> <script > /* Credit to Matthias Hurle who taught me how to make water using webgl */ /** @type {HTMLCanvasElement} */ const canvas = window.canvas; const gl = canvas.getContext("webgl2"); const dpr = Math.max(1, .5 * window.devicePixelRatio); /** @type {Map<string,PointerEvent>} */ const touches = new Map(); const vertexSource = `#version 300 es #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif in vec2 position; void main(void) { gl_Position = vec4(position, 0., 1.); } `; const fragmentSource = `#version 300 es #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif out vec4 waterColor; uniform vec2 resolution; uniform float time; uniform int pointerCount; uniform vec2 touch; const vec3 roomsize=vec3(6,5,54)*1.1; const vec3 boxsize=vec3(0,0,0); const float walleps=1e-2; #define T time #define S smoothstep #define mouse (touch/resolution) #define rot(a) mat2(cos(a),-sin(a),sin(a),cos(a)) float tick(float t,float e) { return floor(t)+pow(S(.0,1.,S(.0,1.,fract(t))),e); } float box(vec3 p,vec3 s,float r) { p=abs(p)-s; return length(max(p,.0))+ min(.0,max(max(p.x,p.y),p.z))-r; } float mat=.0; float map(vec3 p) { float d=1e5, room=-box(p,roomsize,.05), bx=box(p-vec3(0,-(roomsize.y-(boxsize.y+.05)),0),boxsize,.05); d=min(d, room); d=min(d, bx); if (d==bx) mat=1.; else mat=.0; return d; } vec3 water2(vec2 uv) { vec2 n=vec2(0), q=vec2(0); uv*=.775; float d=dot(uv,uv), s=9., a=.02, b=sin(T*4.4-d*90.)*.7, t=T*1.; mat2 m=mat2(.6,1.2,-1.2,.6); for (float i=.0; i<30.; i++) { n*=m; q=uv*s-t+b+i+n; a+=dot(sin(q)/s,vec2(.2)); n-=sin(q); s*=1.2; } vec3 col=vec3(1,3,4)*(a+a)+a+a-d; col=exp(-col*8.); col=abs(col); col=sqrt(col); col=exp(-col*4.); return col; } vec3 water5(vec2 uv) { vec2 n=vec2(0), q=vec2(0); uv*=.875; float d=dot(uv,uv), s=9., a=.02, b=sin(T*4.4-d*90.)*.7, t=T*4.; mat2 m=mat2(.6,1.2.........完整代码请登录后点击上方下载按钮下载查看
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