three实现文字悬浮磁吸排斥扭曲效果代码
代码语言:html
所属分类:悬停
代码描述:three实现文字悬浮磁吸排斥扭曲效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<html lang="en"><head>
<meta charset="UTF-8">
<style>
@import url('https://fonts.googleapis.com/css2?family=Roboto&display=swap');
html, body {
margin: 0;
height: 100%;
overflow: hidden;
font-family: 'Roboto' !important;
color: white;
font-size: 9px;
}
#magic {
position: fixed;
width: 100%;
height: 100vh;
display: block;
top: 0;
left: 0;
z-index: -9999;
}
.playground{
position: fixed;
width: 100%;
height: 100vh;
display: block;
top: 0;
left: 0;
display: flex;
flex-wrap: nowrap;
flex-direction: column;
justify-content: flex-end;
align-items: center;
}
.bottomPosition{
text-align: center;
margin-bottom: 50px;
}
.minText{
font-size: 14px;
}
a {
color: white;
font-size: 12px;
text-decoration: none;
}
.logo {
width: 50px;
height: 50px;
}
</style>
</head>
<body>
<!-- partial:index.partial.html -->
<script type="x-shader/x-vertex" id="vertexshader">
attribute float size;
attribute vec3 customColor;
varying vec3 vColor;
void main() {
vColor = customColor;
vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
gl_PointSize = size * ( 300.0 / -mvPosition.z );
gl_Position = projectionMatrix * mvPosition;
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
uniform vec3 color;
uniform sampler2D pointTexture;
varying vec3 vColor;
void main() {
gl_FragColor = vec4( color * vColor, 1.0 );
gl_FragColor = gl_FragColor * texture2D( pointTexture, gl_PointCoord );
}
</script>
<div id="magic"></div>
<!-- partial -->
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.126.js"></script>
<script >
const preload = () => {
let manager =.........完整代码请登录后点击上方下载按钮下载查看
















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