canvas实现点击换色的漩涡动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas实现点击换色的漩涡动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif; background-color: #000; margin: 0; padding: 0; border-width: 0; cursor: pointer; } </style> </head> <body > <script > "use strict"; window.addEventListener("load", function () { let canv, ctx; // canvas and context let maxx, maxy; // canvas dimensions // for animation let messages; let cent; let mouse = {}; // shortcuts for Math. const mrandom = Math.random; const mfloor = Math.floor; const mround = Math.round; const mceil = Math.ceil; const mabs = Math.abs; const mmin = Math.min; const mmax = Math.max; const mPI = Math.PI; const m2PI = Math.PI * 2; const msin = Math.sin; const mcos = Math.cos; const matan2 = Math.atan2; const mhypot = Math.hypot; const msqrt = Math.sqrt; //------------------------------------------------------------------------ function alea(mini, maxi) { // random number in given range if (typeof maxi == "undefined") return mini * mrandom(); // range 0..mini return mini + mrandom() * (maxi - mini); // range mini..maxi } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function intAlea(mini, maxi) { // random integer in given range (mini..maxi - 1 or 0..mini - 1) // if (typeof maxi == "undefined") return mfloor(mini * mrandom()); // range 0..mini - 1 return mini + mfloor(mrandom() * (maxi - mini)); // range mini .. maxi - 1 } //----------------------------------------------------------------------------- /* returns a function which returns a random number in the range 0..1 for a given seed, the returned function will always return the same value for the same argument. Values returned by the returned function seem uncorrelated for two different arguments. */ function getRandomFunction(seed) { /* ============================================================================ This is based upon Johannes Baagoe's carefully designed and efficient hash function for use with JavaScript. It has a proven "avalanche" effect such that every bit of the input affects every bit of the output 50% of the time, which is good. See: http://baagoe.com/en/RandomMusings/hash/avalanche.xhtml ============================================================================ */ let n = 0xefc8249d; mash((seed || Math.random()).toString()); let nSeed = n; return x => { n = nSeed; return mash(x + "a"); }; function mash(data) { if (data) { data = data.toString(); for (var i = 0; i < data.length; i++) { n += data.charCodeAt(i); var h = 0.02519603282416938 * n; n = h >>> 0; h -= n; h *= n; n = h >>> 0; h -= n; n += h * 0x100000000; // 2^32 } return (n >>> 0) * 2.3283064365386963e-10; // 2^-32 } else n = 0xefc8249d; } } // getRandomFunction function getNoiseFunction(period, min, max, randomf) { // randomf must return a value in range 0..1 - always the same value for the same argument // if no randomf is provided, getRandomFunction() will be used (without argument) // period MUST be != 0 // may be used with seed invoking getNoiseFunction (period, min, max, getRandomFunction(seed)) let frand = randomf || getRandomFunction(); let desync = frand(1.234); return x => { x /= period; x += desync; let kx = mfloor(x); let fx = x - kx; let v0 = frand(kx); let v1 = frand(kx + 1); fx = (-2 * fx + 3) * fx * fx; // range 0..1 return min + (max - min) * (v1 * fx + v0 * (1 - fx)); }; } // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - function arrayShuffle(array) { /* randomly changes the order of items in an array only the order is modified, not the elements */ let k1, temp; for (let k = array.length - 1; k >= 1; --k) { k1 = intAlea(0, k + 1); temp = array[k]; array[k] = array[k1]; array[k1] = temp; } // for k return array; } // arr.........完整代码请登录后点击上方下载按钮下载查看
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