three实现三维多边形内核聚变动画效果代码
代码语言:html
所属分类:三维
代码描述:three实现三维多边形内核聚变动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { overflow: hidden; margin: 0; } </style> </head> <body > <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.6.2.js"></script> <script type="importmap"> { "imports": { "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/151/three.module.js", "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/151/jsm/" } } </script> <script type="module"> // https://discourse.threejs.org/t/how-do-i-set-up-post-processing-to-make-only-one-object-in-the-scene-glow-not-all-of-it/50643 import * as THREE from "three"; import { OrbitControls } from "three/addons/controls/OrbitControls.js"; //import { GUI } from "three/addons/libs/lil-gui.module.min.js"; // general setup, boring, skip to the next comment var scene = new THREE.Scene(); scene.background = new THREE.Color('gainsboro'); var camera = new THREE.PerspectiveCamera(30, innerWidth / innerHeight); camera.position.set(12, 4, 12); camera.lookAt(scene.position); var renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(innerWidth, innerHeight); renderer.setAnimationLoop(animationLoop); document.body.appendChild(renderer.domElement); window.addEventListener("resize", event => { camera.aspect = innerWidth / innerHeight; camera.updateProjectionMatrix(); renderer.setSize(innerWidth, innerHeight); }); var controls = new OrbitControls(camera, renderer.domElement); controls.enabl.........完整代码请登录后点击上方下载按钮下载查看
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