three实现三维多边形内核聚变动画效果代码

代码语言:html

所属分类:三维

代码描述:three实现三维多边形内核聚变动画效果代码

代码标签: three 三维 多边形 内核 聚变 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
  <meta charset="UTF-8">

  
  
<style>
body {
  overflow: hidden;
  margin: 0;
}
</style>

  
  
  
</head>

<body >
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.6.2.js"></script>
<script type="importmap">
  {
  "imports": {      
      "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/151/three.module.js",
      "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/151/jsm/"
    }
  }
</script>


  
      <script  type="module">
// https://discourse.threejs.org/t/how-do-i-set-up-post-processing-to-make-only-one-object-in-the-scene-glow-not-all-of-it/50643

import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";
//import { GUI } from "three/addons/libs/lil-gui.module.min.js";


// general setup, boring, skip to the next comment

var scene = new THREE.Scene();
scene.background = new THREE.Color('gainsboro');

var camera = new THREE.PerspectiveCamera(30, innerWidth / innerHeight);
camera.position.set(12, 4, 12);
camera.lookAt(scene.position);

var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(innerWidth, innerHeight);
renderer.setAnimationLoop(animationLoop);
document.body.appendChild(renderer.domElement);

window.addEventListener("resize", event => {
  camera.aspect = innerWidth / innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(innerWidth, innerHeight);
});

var controls = new OrbitControls(camera, renderer.domElement);
controls.enabl.........完整代码请登录后点击上方下载按钮下载查看

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