canvas喷泉粒子流动动画效果代码
代码语言:html
所属分类:粒子
代码描述:canvas喷泉粒子流动动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body,html{
background: #000;
margin: 0;
height: 100vh;
overflow: hidden;
}
#c{
background:#000;
position: absolute;
left: 50%;
top: 50%;
transform: translate(-50%, -50%);
}
</style>
</head>
<body>
<canvas id=c>
<script >
c = document.querySelector('#c');
c.width = 1920;
c.height = 1080;
x = c.getContext('2d');
C = Math.cos;
S = Math.sin;
t = 0;
T = Math.tan;
rsz = window.onresize = () => {
setTimeout(() => {
if (document.body.clientWidth > document.body.clientHeight * 1.77777778) {
c.style.height = '100vh';
setTimeout(() => c.style.width = c.clientHeight * 1.77777778 + 'px', 0);
} else {
c.style.width = '100vw';
setTimeout(() => c.style.height = c.clientWidth / 1.77777778 + 'px', 0);
}
}, 0);
};
rsz();
async function Draw() {
oX = oY = oZ = 0;
if (!t) {
HSVFromRGB = (R, G, B) => {
let R_ = R / 256;
let G_ = G / 256;
let B_ = B / 256;
let Cmin = Math.min(R_, G_, B_);
let Cmax = Math.max(R_, G_, B_);
let val = Cmax; //(Cmax+Cmin) / 2
let delta = Cmax - Cmin;
let sat = Cmax ? delta / Cmax : 0;
let min = Math.min(R, G, B);
let max = Math.max(R, G, B);
let hue = 0;
if (delta) {
if (R >= G && R >= B) hue = (G - B) / (max - min);
if (G >= R && G >= B) hue = 2 + (B - R) / (max - min);
if (B >= G && B >= R) hue = 4 + (R - G) / (max - min);
}
hue *= 60;
while (hue < 0) hue += 360;
while (hue >= 360) hue -= 360;
return [hue, sat, val];
};
RGBFromHSV = (H, S, V) => {
while (H < 0) H += 360;
while (H >= 360) H -= 360;
let C = V * S;
let X = C * (1 - Math.abs(H / 60 % 2 - 1));
let m = V - C;
let R_, G_, B_;
if (H >= 0 && H < 60) R_ = C, G_ = X, B_ = 0;
if (H >= 60 && H < 120) R_ = X, G_ = C, B_ = 0;
if (H >= 120 && H < 180) R_ = 0, G_ = C, B_ = X;
if (H >= 180 && H < 240) R_ = 0, G_ = X, B_ = C;
if (H >= 240 && H < 300) R_ = X, G_ = 0, B_ = C;
if (H >= 300 && H < 360) R_ = C, G_ = 0, B_ = X;
let R = (R_ + m) * 256;
let G = (G_ + m) * 256;
let B = (B_ + m) * 256;
return [R, G, B];
};
R = R2 = (Rl, Pt, Yw, m) => {
M = Math;
A = M.atan2;
H = M.hypot;
X = S(p = A(X, Z) + Yw) * (d = H(X, Z));
Z = C(p) * d;
Y = S(p = A(Y, Z) + Pt) * (d = H(Y, Z));
Z = C(p) * d;
X = S(p = A(X, Y) + Rl) * (d = H(X, Y));
Y = C(p) * d;
if (m) {
X += oX;
Y += oY;
Z += oZ;
}
};
Q = () => [c.width / 2 + X / Z * 700, c.height / 2 + Y / Z * 700];
I = (A, B, M, D, E, F, G, H) => (K = ((G - E) * (B - F) - (H - F) * (A - E)) / (J = (H - F) * (M - A) - (G - E) * (D - B))) >= 0 && K <= 1 && (L = ((M - A) * (B - F) - (D - B) * (A - E)) / J) >= 0 && L <= 1 ? [A + K * (M - A), B + K * (D - B)] : 0;
Rn = Math.random;
async function loadOBJ(url, scale, tx, ty, tz, rl, pt, yw) {
let res;
await fetch(url, res => res).then(data => data.text()).then(data => {
a = [];
data.split("\nv ").map(v => {
a = [...a, v.split("\n")[0]];
});
a = a.filter((v, i) => i).map(v => [...v.split(' ').map(n => +n.replace("\n", ''))]);
ax = ay = az = 0;
a.map(v => {
v[1] *= -1;
ax += v[0];
ay += v[1];
az += v[2];
});
ax /= a.length;
ay /= a.length;
az /= a.length;
a.map(v => {
X = (v[0] - ax) * scale;
Y = (v[1] - ay) * scale;
Z = (v[2] - az) * scale;
R2(rl, pt, yw, 0);
v[0] = X;
v[1] = Y;
v[2] = Z;
});
maxY = -6e6;
a.map(v => {
if (v[1] > maxY) maxY = v[1];
});
a.map(v => {
v[1] -= maxY - oY;
v[0] += tx;
v[1] += ty;
v[2] += tz;
});
b = [];
data.split("\nf ").map(v => {
b = [...b, v.split("\n")[0]];
});
b.shift();
b = b.map(v => v.split(' '));
b = b.map(v => {
v = v.map(q => {
return +q.split('/')[0];
});
v = v.filter(q => q);
return v;
});
res = [];
b.map(v => {
e = [];
v.map(q => {
e = [...e, a[q - 1]];
});
e = e.filter(q => q);
res = [...res, e];
});
});
return res;
}
geoSphere = (mx, my, mz, iBc, size) => {
let collapse = 0;
let B = Array(iBc).fill().map(v => {
X = Rn() - .5;
Y = Rn() - .5;
Z = Rn() - .5;
return [X, Y, Z];
});
for (let m = 200; m--;) {
B.map((v, i) => {
X = v[0];
Y = v[1];
Z = v[2];
B.map((q, j) => {
if (j != i) {
X2 = q[0];
Y2 = q[1];
Z2 = q[2];
d = 1 + (Math.hypot(X - X2, Y - Y2, Z - Z2) * (3 + iBc / 40) * 3) ** 4;
X += (X - X2) * 99 / d;
Y += (Y - Y2) * 99 / d;
Z += (Z - Z2) * 99 / d;
}
});
d = Math.hypot(X, Y, Z);
v[0] = X / d;
v[1] = Y / d;
v[2] = Z / d;
if (collapse) {
d = 25 + Math.hypot(X, Y, Z);
v[0] = (X - X / d) / 1.1;
v[1] = (Y - Y / d) / 1.1;
v[2] = (Z - Z / d) / 1.1;
}
});
}
mind = 6e6;
B.map((v, i) => {
X1 = v[0];
Y1 = v[1];
Z1 = v[2];
B.map((q, j) => {
X2 = q[0];
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