p5实现射击虫子类小游戏代码
代码语言:html
所属分类:游戏
代码描述:p5实现射击虫子类小游戏代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> @import url("https://fonts.googleapis.com/css2?family=Pixelify+Sans:wght@700&display=swap"); html, body { margin: 0; padding: 0; } canvas { display: block; cursor: crosshair; overflow: none; } .footer { position: fixed; bottom: 10px; right: 10px; color: white; font-size: 12px; text-align: right; font-family: monospace; pointer-events: none; } .footer a { color: white; text-decoration: none; } </style> </head> <body> <div class="footer"> Made with ❤️ by Marcus | Visit <a href="h" target="_blank">Shopblocks</a> </div> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/p5.1.4.0.js"></script> <script > const tileSize = 32; let isGamePaused = false; let spiders = []; let player; let spiderSpawnTime = 300; let spiderMaxSpeed = 1.2; let frame = 0; let score = 0; let highScore = 0; // Preload images let playerSprite; let spiderSprite; function preload() { playerSprite = loadImage( "//repo.bfw.wiki/bfwrepo/images/shoot/spiritsone.png" ); spiderSprite = loadImage( "//repo.bfw.wiki/bfwrepo/images/shoot/spiritstwo.png" ); } let touches = []; let isMobileDevice = false; function setup() { canvas = createCanvas(windowWidth, windowHeight); canvas.elt.setAttribute("style", "display: block"); pixelDensity(1); player = new Player(); for (let i = 0; i < 42; i++) { spiders.push(new Spider(random(spiderMaxSpeed))); } // Detect if it's a mobile device detectMobile(); if (isMobileDevice) { // Add touch event listeners for player movement and shooting canvas.mousePressed(() => { // Trigger shooting on touch (for mobile devices) if (mouseButton === LEFT) { player.shoot(); } }); // Add touch event listeners for player movement canvas.touchStarted(handleTouch); canvas.touchMoved(handleTouch); canvas.touchEnded(handleTouch); } const savedHighScore = localStorage.getItem("highScore"); if (savedHighScore) { highScore = parseInt(savedHighScore); } } function handleTouch(event) { touches = event.touch.........完整代码请登录后点击上方下载按钮下载查看
网友评论0