webgl+lil-gui实现可调节参数的眼珠眼睛图案背景动画效果代码
代码语言:html
所属分类:背景
代码描述:webgl+lil-gui实现可调节参数的眼珠眼睛图案背景动画效果代码
代码标签: webgl lil-gui 调节 参数 眼珠 图案 背景 动画 眼睛
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body, html {
margin: 0;
padding: 0;
overflow: hidden;
}
canvas#eyes-pattern {
display: block;
width: 100%;
}
.lil-gui {
--width: 450px;
max-width: 90%;
--widget-height: 20px;
font-size: 15px;
--input-font-size: 15px;
--padding: 10px;
--spacing: 10px;
--slider-knob-width: 5px;
--background-color: rgba(5, 0, 15, .8);
--widget-color: rgba(255, 255, 255, .3);
--focus-color: rgba(255, 255, 255, .4);
--hover-color: rgba(255, 255, 255, .5);
--font-family: monospace;
}
.lil-gui.autoPlace {
top: 50%;
left: 50%;
transform-origin: center center;
transform: translate(-50%, -50%);
}
</style>
</head>
<body translate="no">
<canvas id="eyes-pattern"></canvas>
<script type="x-shader/x-fragment" id="vertShader">
precision mediump float;
varying vec2 vUv;
attribute vec2 a_position;
void main() {
vUv = .5 * (a_position + 1.);
gl_Position = vec4(a_position, 0.0, 1.0);
}
</script>
<script type="x-shader/x-fragment" id="fragShader">
precision mediump float;
varying vec2 vUv;
uniform float u_scale;
uniform float u_time;
uniform float u_speed;
uniform float u_ratio;
uniform float u_saturation;
uniform float u_redness;
uniform float u_blue_ratio;
uniform vec2 u_pointer;
#define TWO_PI 6.28318530718
// =================================================
// cell-related helpers
vec2 hash(vec2 p) {
p = vec2(dot(p, vec2(127.1, 311.7)), dot(p, vec2(269.5, 183.3)));
return fract(sin(p)*18.5453);
}
// polynomial-based smooth minimum;
// used for rounded Voronoi shaping
float smin(float angle, float b, float k) {
float h = clamp(.5 + .5 * (b - angle) / k, 0., 1.);
return mix(b, angle, h) - k * h * (1. - h);
}
// =================================================
// eye-related helpers
float rand(vec2 n) {
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