webgl+canvas炫酷屏保动画效果代码
代码语言:html
所属分类:动画
代码描述:webgl+canvas炫酷屏保动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> </head> <body translate="no"> <script type="x-shader/x-fragment">#version 300 es /********* * made by Matthias Hurrle (@atzedent) */ precision highp float; out vec4 O; uniform float time; uniform vec2 resolution; uniform vec2 touch; uniform int pointerCount; #define P pointerCount #define mouse ((touch-.5*R)/min(R.x,R.y)) #define FC gl_FragCoord.xy #define R resolution #define T time #define S smoothstep #define N normalize #define rot(a) mat2(cos(a-vec4(0,11,33,0))) float rnd(vec2 p) { return fract(sin(dot(p, vec2(12.9898, 78.233)))*345678.); } float noise(vec2 p) { vec2 i = floor(p), f = fract(p), u = S(.0, 1., f); float a = rnd(i), b = rnd(i+vec2(1, 0)), c = rnd(i+vec2(0, 1)), d = rnd(i+1.); return mix(mix(a, b, u.x), mix(c, d, u.x), u.y); } vec3 palette(float t) { vec3 a = vec3(.65), b = vec3(1.5), c = vec3(1,.5,.5), d = vec3(.4,.3,.4); return a+b*cos(2.3*(c*d+t)); } float fbm(vec2 p) { float t=.0, a=1.; for (int i=0; i<5; i++) { vec2 s=vec2(noise(p+T),noise(p-T+1.))*2.-.5; t += a*(s.x); p = 2.*p*rot(.39)+s; a *= .5; } return t; } vec3 pattern(vec2 p) { vec2 q=p*rot(T*.25); float d = fbm(.25*q); vec3 col = palette((1.-d)*(1.-fbm(p))); return col; } vec2 map(vec3 p) { return vec2(-(length(p)-10.),0); } vec3 norm(vec3 p) { float h = 1e-3; vec2 k = vec2(-1, 1); return N( k.xyy*map(p+k.xyy*h).x+ k.yxy*map(p+k.yxy*h).x+ k.yyx*map(p+k.yyx*h).x+ k.xxx*map(p+k.xxx*h).x ); } float c.........完整代码请登录后点击上方下载按钮下载查看
网友评论0