webgl实现流体液态文字模拟交互动画效果代码
代码语言:html
所属分类:动画
代码描述:webgl实现流体液态文字模拟交互动画效果代码,鼠标从文字上方划过看看效果。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body, html {
padding: 0;
margin: 0;
}
canvas {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
.lil-gui {
--width: 450px;
max-width: 90%;
--widget-height: 20px;
font-size: 15px;
--input-font-size: 15px;
--padding: 10px;
--spacing: 10px;
--slider-knob-width: 5px;
--background-color: rgba(5, 0, 15, .8);
--widget-color: rgba(255, 255, 255, .3);
--focus-color: rgba(255, 255, 255, .4);
--hover-color: rgba(255, 255, 255, .5);
--font-family: monospace;
}
</style>
</head>
<body translate="no">
<canvas></canvas>
<script type="x-shader/x-fragment" id="vertShader">
precision highp float;
varying vec2 vUv;
attribute vec2 a_position;
varying vec2 vL;
varying vec2 vR;
varying vec2 vT;
varying vec2 vB;
uniform vec2 u_texel;
void main () {
vUv = .5 * (a_position + 1.);
vL = vUv - vec2(u_texel.x, 0.);
vR = vUv + vec2(u_texel.x, 0.);
vT = vUv + vec2(0., u_texel.y);
vB = vUv - vec2(0., u_texel.y);
gl_Position = vec4(a_position, 0., 1.);
}
</script>
<script type="x-shader/x-fragment" id="fragShaderAdvection">
precision highp float;
precision highp sampler2D;
varying vec2 vUv;
uniform sampler2D u_velocity_texture;
uniform sampler2D u_input_texture;
uniform vec2 u_texel;
uniform float u_dt;
uniform float u_use_text;
uniform sampler2D u_text_texture;
vec4 bilerp (sampler2D sam, vec2 uv, vec2 tsize) {
vec2 st = u.........完整代码请登录后点击上方下载按钮下载查看
















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