three实现三维天体小行星碎片运动代码
代码语言:html
所属分类:三维
代码描述:three实现三维天体小行星碎片运动代码
代码标签: three 三维 天体 小行星 碎片 运动 代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body{ overflow: hidden; margin: 0; } </style> </head> <body translate="no"> <script type="importmap"> { "imports": { "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/164/three.module.js", "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/164/jsm/" } } </script> <script> let noise = `float mod289(float x){return x - floor(x * (1.0 / 289.0)) * 289.0;} vec4 mod289(vec4 x){return x - floor(x * (1.0 / 289.0)) * 289.0;} vec4 perm(vec4 x){return mod289(((x * 34.0) + 1.0) * x);} float noise(vec3 p){ vec3 a = floor(p); vec3 d = p - a; d = d * d * (3.0 - 2.0 * d); vec4 b = a.xxyy + vec4(0.0, 1.0, 0.0, 1.0); vec4 k1 = perm(b.xyxy); vec4 k2 = perm(k1.xyxy + b.zzww); vec4 c = k2 + a.zzzz; vec4 k3 = perm(c); vec4 k4 = perm(c + 1.0); vec4 o1 = fract(k3 * (1.0 / 41.0)); vec4 o2 = fract(k4 * (1.0 / 41.0)); vec4 o3 = o2 * d.z + o1 * (1.0 - d.z); vec2 o4 = o3.yw * d.x + o3.xz * (1.0 - d.x); return o4.y * d.y + o4.x * (1.0 - d.y); }`; </script> <script type="module"> import * as THREE from "three"; import { OrbitControls } from "three/addons/controls/OrbitControls.js"; class Asteroids extends THREE.InstancedMesh{ constructor(amount = 5000){ let dimension = 500; let g = new THREE.IcosahedronGeometry(1, 1); let m = new THREE.MeshLambertMaterial({ color: "brown", flatShading: true, onBeforeCompile: shader => { shader.vertexShader = ` ${noise} ${shader.vertexShader} `.replace( `#include <begin_vertex>`, `#include <begin_vertex> float iID = float(gl_InstanceID); float n = noise(position + iID); transformed += normalize(position) * n * 3.; ` ); console.log(shader.vertexSha.........完整代码请登录后点击上方下载按钮下载查看
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