three+lil-gui实现webgl三维柏林噪点动画效果代码
代码语言:html
所属分类:三维
代码描述:three+lil-gui实现webgl三维柏林噪点动画效果代码
代码标签: three lil-gui webgl 三维 柏林 噪点 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> * { margin:0; padding:0; } body,html { height:100%; } canvas { position:fixed; top:0; left:0; width:100%; height:100%; } </style> </head> <body translate="no"> <canvas></canvas> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.160.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.146.js"></script> <script type="module"> import GUI from "//repo.bfw.wiki/bfwrepo/js/lil-gui.esm.js"; /** * Sizes */ const sizes = { width: window.innerWidth, height: window.innerHeight }; /** * Base */ // Debug const gui = new GUI(); // Canvas const canvas = document.querySelector('canvas'); // Scene const scene = new THREE.Scene(); /** * Test mesh */ // Geometry const geometry = new THREE.PlaneGeometry(2, 2, 128, 128); // Material const material = new THREE.ShaderMaterial({ vertexShader: `varying vec2 vUv; uniform float uTime; varying float vTime; uniform float uPNoiseStrength; varying float vPNoiseStrength; uniform float uPNoiseSize; varying float vPNoiseSize; uniform float uPNoiseSpeed; varying float vPNoiseSpeed; void main() { vec4 modelPosition = modelMatrix * vec4(position,1.0); vec4 viewPosition = viewMatrix * modelPosition; vec4 projectPosition = projectionMatrix * viewPosition; gl_Position = projectPosition; vUv = uv; vTime = uTime; vPNoiseStrength = uPNoiseStrength; vPNoiseSize = uPNoiseSize; vPNoiseSpeed = uPNoiseSpeed; }`, fragmentShader: ` varying vec2 vUv; varying float vTime; varying float vPNoiseStren.........完整代码请登录后点击上方下载按钮下载查看
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