webgl实现图片玻璃破碎效果代码
代码语言:html
所属分类:其他
代码描述:webgl实现图片玻璃破碎效果代码,可通过右上角面板调节参数。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body, html {
margin: 0;
padding: 0;
}
canvas {
position: fixed;
top: 0;
left: 0;
width: 100%;
}
.tip {
position: fixed;
top: 90%;
left: 50%;
transform: translate(-50%, -50%);
font-family: monospace;
user-select: none;
pointer-events: none;
background-color: cornsilk;
color: red;
}
.lil-gui {
--width: 400px;
--widget-height: 20px;
font-size: 15px;
--input-font-size: 15px;
--padding: 10px;
--spacing: 10px;
--slider-knob-width: 5px;
--background-color: rgba(5, 0, 15, .9);
--widget-color: rgba(255, 255, 255, .3);
--focus-color: rgba(255, 255, 255, .4);
--hover-color: rgba(255, 255, 255, .5);
--font-family: monospace;
z-index: 1;
}
</style>
</head>
<body translate="no">
<input id="image-selector-input" style="visibility:hidden;" type="file">
<canvas></canvas>
<div class="tip">
click to break, space to toggle
</div>
<script type="x-shader/x-fragment" id="vertShader">
precision mediump float;
varying vec2 vUv;
attribute vec2 a_position;
void main() {
vUv = .5 * (a_position + 1.);
gl_Position = vec4(a_position, 0.0, 1.0);
}
</script>
<script type="x-shader/x-fragment" id="fragShader">
precision highp float;
precision highp sampler2D;
varying vec2 vUv;
uniform sampler2D u_image_texture;
uniform float u_edge_thickness;
uniform float u_ratio;
uniform vec2 u_pointer_position;
uniform float u_img_ratio;
uniform float u_click_randomizer;
uniform float u_rotation;
uniform float u_effect;
uniform float u_effect_active;
#define TWO_PI 6.28318530718
#define PI 3.14159265358979323846
float random(float x) {
return fract(sin(x * 12.9898) * 43758.5453);
}
float random2(vec2 p) {
return fract(sin(dot(p.xy, vec2(12.9898, 78.233))) * 43758.5453);
}
float noise(vec2 p) {
vec2 ip = floor(p);
vec2 u = fract(p);
u = u*u*(3.0-2.0*u);
float res = mix(
mix(random2(ip), random2(ip+vec2(1.0, 0.0)), u.x),
mix(random2(ip+vec2(0.0, 1.0)), random2(ip+vec2(1.0, 1.0)), u.x), u.y);
return res*res;
}
float get_sector_shape(float d, float a, float angle, float edges) {
float angle1 = PI;.........完整代码请登录后点击上方下载按钮下载查看
















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