react+lucide实现四种扑克牌洗牌动画效果代码
代码语言:html
所属分类:动画
代码描述:react+lucide实现四种扑克牌洗牌动画效果代码
代码标签: react lucide 四种 扑克牌 洗牌 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
font-family: "Inter", sans-serif;
margin: 0;
padding: 20px;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
width: 100vw;
background-color: #f0f0f0;
}
#root {
width: 100%;
height: 100%;
}
.form-radio {
appearance: none;
width: 16px;
height: 16px;
border: 2px solid white;
border-radius: 50%;
outline: none;
cursor: pointer;
}
.form-radio:checked {
background-color: white;
box-shadow: inset 0 0 0 3px #10b981;
}
</style>
</head>
<body translate="no">
<div id="root"></div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/babel.7.18.13.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/react.production.18.2.0.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/react-dom.production.18.2.0.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/lucide.min.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/browser.min.js"></script>
<script type="text/babel" >
function CardShuffleAnimation() {
const [cards, setCards] = React.useState([]);
const [isShuffling, setIsShuffling] = React.useState(false);
const [isAnimating, setIsAnimating] = React.useState(true);
const [animationSpeed, setAnimationSpeed] = React.useState(1000);
const [shuffleStyle, setShuffleStyle] = React.useState("explosion");
const suits = ["♥", "♦", "♠", "♣"];
const values = [
"A",
"2",
"3",
"4",
"5",
"6",
"7",
"8",
"9",
"10",
"J",
"Q",
"K"
];
// Initialize deck
React.useEffect(() => {
const deck = [];
suits.forEach((suit) => {
values.forEach((value) => {
deck.push({
id: `${value}-${suit}`,
value,
suit,
color: suit === "♥" || suit === "♦" ? "text-red-600" : "text-gray-900",
rotation: Math.random() * 4 - 2,
position: Math.random() * 10 - 5,
zIndex: deck.length, // Start with ordered z-indices
scale: 1,
translateY: 0
});
});
});
setCards(deck);
}, []);
const shuffleDeck = () => {
if (isShuffling) return;
setIsShuffling(true);
const shuffleFunctions = {
explosion: performExplosionShuffle,
cascade: performCascadeShuffle,
riffle: performRiffleShuffle,
arc: performArcShuffle // Add the new shuffle function
};
if (shuffleFunctions[shuffleStyle]) {
shuffleFunctions[shuffleStyle]();
}
};
const performExplosionShuffle = () => {
let shuffledCards = [...cards];
// Phase 1: Cards fly out in different directions
shuffledCards = shuffledCards.map((card) => ({
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